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Paper Citation Record · LEDGER

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

As of 19 August 2026, this Paper Citation Record lists 85 of 85 outbound references and 0 inbound Pith citation observations for arXiv:2608.06975.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2608.06975 v1

Coverage vector

measured 85 of 85 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-10T17:19:54.880060Z

measured 85 of 85 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-19T06:32:44.657259+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

85 of 85 outbound references displayed

  • verified exact6
  • verified fuzzy28
  • unresolved49
  • parse uncertain0
  • malformed identifier2
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 476a090d-5002-49e1-a9f2-2fd6bcc4b921 · outbound

This paper cites Chang, Caleb Chiam, Liye Fu, Andrew Wang, Justine Zhang, and Cristian Danescu-Niculescu-Mizil.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Chang, Caleb Chiam, Liye Fu, Andrew Wang, Justine Zhang, and Cristian Danescu-Niculescu-Mizil

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.455592Z digest=sha256:4635f93e815f162b2a7aab27b89eba04632e41f544ca9075b0a3c0ecbbae50ed

Observation d610e9e5-544b-4399-a666-267b9ef3db99 · outbound

This paper cites Large language models meet harry potter: A dataset for aligning dialogue agents with characters.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Large language models meet harry potter: A dataset for aligning dialogue agents with characters

Reference 3

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source=pdf_text observed=2026-08-10T17:19:54.467595Z digest=sha256:90eb20b25b8bbd361db43e319db84bce03e166b871449ff24aed1ca12b24b8d7

Observation a88987c7-2530-4cca-a659-86640a1b79d7 · outbound

This paper cites Generative adapter: Contextualizing language models in parameters with a single forward pass.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Generative adapter: Contextualizing language models in parameters with a single forward pass

Reference 4

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.473636Z digest=sha256:fa1da1934551fa7e3f538b09ad9b1275ee673acda5f6c52cd3dfa2be177d8abb

Observation 6b60dbe5-0e31-49c8-ae97-c8829364b2b1 · outbound

This paper cites P-react: Synthesizing topic-adaptive reactions of personality traits via mixture of specialized LoRA experts.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue P-react: Synthesizing topic-adaptive reactions of personality traits via mixture of specialized LoRA experts

Reference 5

Resolution
verified exact
doi, observed 2026-08-10T17:19:55.115368Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.479241Z digest=sha256:00d2c52f7055f7af5bd735263363f2b698e536ff72210ab9b22d9eeb0d77c039

Observation c0da8f5a-33c6-42f6-b897-fad93120af01 · outbound

This paper cites PERSONA: Dynamic and compositional inference-time personality control via activation vector algebra.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue PERSONA: Dynamic and compositional inference-time personality control via activation vector algebra

Reference 6

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no resolver link, observed 2026-08-10T17:19:54.484483Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.484483Z digest=sha256:df88fc61d37418749ebab4c81f4100dbdc641a8e84fb7761c3920a4cde921423

Observation eb53f4ed-b049-4af5-bce1-c30c8ee70779 · outbound

This paper cites Beyond Fixed Psychological Personas: State Beats Trait, but Language Models are State-Blind.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Beyond Fixed Psychological Personas: State Beats Trait, but Language Models are State-Blind

Reference 7

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no resolver link, observed 2026-08-10T17:19:54.489954Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.489954Z digest=sha256:70ff24da8b97678cc1caed32776a62d5091b17eb990e2bccdae6065b46fd6152

Observation f1907416-0921-48ab-8b12-4754b1ad36da · outbound

This paper cites Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu, Yuanzhi Li, Shean Wang, Lu Wang, and Weizhu Chen.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu, Yuanzhi Li, Shean Wang, Lu Wang, and Weizhu Chen

Reference 8

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.495484Z digest=sha256:a591e453b299ad1f944fd223bf473b32c850e75096ecb96cfdcfc773476286b1

Observation 0a0c6e09-f425-4d2d-a85f-0e52733f7933 · outbound

This paper cites Know me, respond to me: Benchmarking LLMs for dynamic user profiling and personalized responses at scale.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Know me, respond to me: Benchmarking LLMs for dynamic user profiling and personalized responses at scale

Reference 9

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no resolver link, observed 2026-08-10T17:19:54.500617Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.500617Z digest=sha256:c382d2c6beb8d252f664809b385c583f94e44b79110208d2487d8fa1bbbf68c6

Observation a6596668-3fe8-4c7a-b8f1-60a34b4ff4e2 · outbound

This paper cites Identifying and Mitigating Bottlenecks in Role-Playing Agents: A Systematic Study of Disentangling Character Profile Axes.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Identifying and Mitigating Bottlenecks in Role-Playing Agents: A Systematic Study of Disentangling Character Profile Axes

Reference 10

Resolution
verified exact
local_arxiv, observed 2026-08-10T17:19:55.808078Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.505318Z digest=sha256:4b4909f7f331ecb274b71601e88bf7ee89594e283c21933816df9c89acfe61ba

Observation a8f8ac3a-beeb-4bcd-8c45-1e674cb6330b · outbound

This paper cites Retrieval- augmented generation for knowledge-intensive NLP tasks.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Retrieval- augmented generation for knowledge-intensive NLP tasks

Reference 11

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source=pdf_text observed=2026-08-10T17:19:54.511996Z digest=sha256:0f03fd3f27dfcec33d78aaff044912a6f72de2f84e373ffa6f667d8bb5cd8bd0

Observation 5b194b09-ebf0-48b0-ba2a-423a9645d2e2 · outbound

This paper cites ChatHaruhi: Reviving Anime Character in Reality via Large Language Model.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue ChatHaruhi: Reviving Anime Character in Reality via Large Language Model

Reference 12

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.517702Z digest=sha256:a8e0a74c6f140dab29498c71d7a41536cd40d07f857f9c1dd878c288784636c2

Observation 90b5073c-1fe0-4cab-8394-6ec92b395791 · outbound

This paper cites Hello again! LLM-powered personalized agent for long-term dialogue.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Hello again! LLM-powered personalized agent for long-term dialogue

Reference 13

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unresolved
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source=pdf_text observed=2026-08-10T17:19:54.522834Z digest=sha256:1728e66bdc604f7589792cb235e1c0cd0507034d288f5443c9a4eb9ee03de6e9

Observation 7d081b3f-1698-43f6-824d-cb513f67d6fa · outbound

This paper cites HorizonBench: Long-Horizon Personalization with Evolving Preferences.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue HorizonBench: Long-Horizon Personalization with Evolving Preferences

Reference 14

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no resolver link, observed 2026-08-10T17:19:54.529085Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.529085Z digest=sha256:b220d27df006aec2e6e235c0d1d588413b70018a7f2f225593ffce1f925103dc

Observation 63805810-ed46-4e54-9662-cc12c9741592 · outbound

This paper cites Diab, and Maarten Sap.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Diab, and Maarten Sap

Reference 15

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no resolver link, observed 2026-08-10T17:19:54.534057Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.534057Z digest=sha256:009061f13cc9e68f0f4096283456ac05cd526c81ae7b6ec8f917417c0d0e392a

Observation 042f22a9-4224-4a15-9993-af796046b1fe · outbound

This paper cites Toward multi-session personalized conversation: A large-scale dataset and hierarchical tree framework for implicit reasoning.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Toward multi-session personalized conversation: A large-scale dataset and hierarchical tree framework for implicit reasoning

Reference 16

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source=pdf_text observed=2026-08-10T17:19:54.539153Z digest=sha256:d4e5d491bbc665cbae2d3afc0aeed25b06a426b45c5fda22a26c40af87a004c1

Observation 6f98cc15-13a4-4ee2-be2a-1e9eb1280a4a · outbound

This paper cites A persona-aware LLM-enhanced framework for multi-session personalized dialogue generation.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue A persona-aware LLM-enhanced framework for multi-session personalized dialogue generation

Reference 17

Resolution
malformed identifier
no resolver link, observed 2026-08-10T17:19:54.544779Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.544779Z digest=sha256:b172211bd1c117353a44dc8b3a1fd88c20482d3c360b3c3075f493fd6f58c65a

Observation 4b20b0b5-720e-4e82-88d4-d84f6cfd7ed1 · outbound

This paper cites SHINE: A Scalable In-Context Hypernetwork for Mapping Context to LoRA in a Single Pass.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue SHINE: A Scalable In-Context Hypernetwork for Mapping Context to LoRA in a Single Pass

Reference 18

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no resolver link, observed 2026-08-10T17:19:54.551250Z

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source=pdf_text observed=2026-08-10T17:19:54.551250Z digest=sha256:e2ef3bb25adc8f6ff0ce2e8fce2dec9a6d12e9be3022671e114ac57aab0751c2

Observation 79834289-03b9-45b3-ba23-e4a05222ac79 · outbound

This paper cites Enhancing persona following at decoding time via dynamic importance estimation for role-playing agents.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Enhancing persona following at decoding time via dynamic importance estimation for role-playing agents

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.470725Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.556858Z digest=sha256:120fbd060aee3b4cac721e1e78856f8aaa418d3154e45d8c8ecf80f0c3642dc6

Observation 66a14096-5629-41b0-be24-d4d7326f15d9 · outbound

This paper cites SPASM: Stable persona-driven agent simulation for multi-turn dialogue generation,.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue SPASM: Stable persona-driven agent simulation for multi-turn dialogue generation,

Reference 20

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.561887Z digest=sha256:4496ee54407b82492500c7d8039600d8b9f24b9ac6809f832539734fbd070571

Observation 6ec12b1d-48bb-410d-8694-681e21f9f88c · outbound

This paper cites Hedderich, Ali Modarressi, Hinrich Schütze, and Benjamin Roth.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Hedderich, Ali Modarressi, Hinrich Schütze, and Benjamin Roth

Reference 21

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.573109Z digest=sha256:410cf225228b1839000400218810deebbd107f049b8181664e4c647ae2fe0b59

Observation 605524a6-d4bb-4310-a46d-793f6d71ec5a · outbound

This paper cites HyperLoRA: Efficient cross-task generalization via constrained low-rank adapters generation.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue HyperLoRA: Efficient cross-task generalization via constrained low-rank adapters generation

Reference 22

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source=pdf_text observed=2026-08-10T17:19:54.577477Z digest=sha256:40123cb2d798b78ddbd6130567a9b3f491a1590b92ac7fe78d4f2d77b7091a60

Observation c33f4aca-5806-429c-926e-ce377c88b3c9 · outbound

This paper cites Evaluating very long-term conversational memory of LLM agents.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Evaluating very long-term conversational memory of LLM agents

Reference 23

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source=pdf_text observed=2026-08-10T17:19:54.582428Z digest=sha256:601cb6c6e0c9650eb599a00c8402bde5a804b1472e00a72db7b1c74eca388c33

Observation 59fa11c9-d8d8-4269-97a2-c698efc3a908 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 24

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.587320Z digest=sha256:5104230c0bc99def9e75c7716c87cc64e0211216308d291cfd991ea38cf88a2d

Observation 74b158a7-6b7b-4f51-a733-958ee0896545 · outbound

This paper cites McAdams and Jennifer L.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue McAdams and Jennifer L

Reference 25

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verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.425139Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.592151Z digest=sha256:e4941ee615ab5a881f8d895f2fe20ce2ffca2320b125511a07d2aa4dac032e69

Observation c82cdfdf-38a4-4d41-b8ad-2757e1718172 · outbound

This paper cites PersonaVLM: Long-Term Personalized Multimodal LLMs.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue PersonaVLM: Long-Term Personalized Multimodal LLMs

Reference 26

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.598025Z digest=sha256:6eb2cf399aecac8f6b3a849a0bf64262d1153852d9ec29e975da77cbe2d3c312

Observation e8f97734-686f-4872-8da6-7aab135267b7 · outbound

This paper cites CharacterGPT: A persona reconstruction framework for role-playing agents.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue CharacterGPT: A persona reconstruction framework for role-playing agents

Reference 27

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.602753Z digest=sha256:af8cc36ec95402e8dbb3cefeabf109f26893ed35c1a1e60473065d80f18e3431

Observation bddea382-5efd-4f67-8698-b9937f7ef9b4 · outbound

This paper cites Codified finite-state machines for role-playing.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Codified finite-state machines for role-playing

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.395325Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.611791Z digest=sha256:9df0905486b3dabe3eb41494f50374bdaf6cfa43715296c7681c507e9ffb517a

Observation d3cf1412-2622-4758-826c-40d9d96d2a58 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 29

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unresolved
raw_fallback, observed 2026-08-10T17:19:56.410345Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.607183Z digest=sha256:80c6b6b510917209a3d4467878dcddd5db293facc15f963dedbbb2311bf894d7

Observation 8eac3cf9-d826-4dc1-9052-48d5dfe8306a · outbound

This paper cites Rosenberg.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Rosenberg

Reference 30

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verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.380158Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.620549Z digest=sha256:cbe49a7ffd9ea5be1cb5f57e02a8fc91c35c5a9c409f7c40c893c91bb7a16be9

Observation 65747e48-e271-4ced-810d-5ee52e469974 · outbound

This paper cites Dynamic personality adaptation in large language models via state machines, 2026.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Dynamic personality adaptation in large language models via state machines, 2026

Reference 31

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verified exact
raw_fallback, observed 2026-08-10T17:19:55.699569Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.616240Z digest=sha256:74b3d9e03bf566d19069e261957f6cb6cd1fb25cf0127d74e40c17ba541b0789

Observation daaac132-c6b3-4a73-9707-ee3f43c01687 · outbound

This paper cites Character-LLM: A trainable agent for role-playing.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Character-LLM: A trainable agent for role-playing

Reference 32

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no resolver link, observed 2026-08-10T17:19:54.629233Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.629233Z digest=sha256:3978fc72b6d14815857ffdb5c5892c1eb0c837776008626ca46fdc06085ed848

Observation 10138983-7760-4b25-8f5a-f2a7474b5e1e · outbound

This paper cites Stay on topic with classifier- free guidance.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Stay on topic with classifier- free guidance

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.366179Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.625043Z digest=sha256:f32db19537a5edbb86398f80f765d16e6a1bcaa082197816a05662571439f8e9

Observation 16456471-add9-4860-9d88-69c946448092 · outbound

This paper cites Identity-driven hierarchical role-playing agents.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Identity-driven hierarchical role-playing agents

Reference 34

Resolution
verified exact
doi, observed 2026-08-10T17:19:55.012974Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.639997Z digest=sha256:e071aecd99abd3f7b4027ecf07cdda018a55dbfee8dc0918596b00d7aa435e40

Observation bf52eb8a-168c-4cd0-bc7f-47cf3d9dd4ac · outbound

This paper cites Spielberger, Richard L.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Spielberger, Richard L

Reference 35

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raw_fallback, observed 2026-08-10T17:19:56.351216Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.634156Z digest=sha256:60addc25f130e7955bf05c8c053a8edd0f0d1f0da42aababfc8988706bce1193

Observation e588bb9c-5b97-4c94-b07e-def59d5e802b · outbound

This paper cites Instant Personalized Large Language Model Adaptation via Hypernetwork.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Instant Personalized Large Language Model Adaptation via Hypernetwork

Reference 36

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unresolved
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.649769Z digest=sha256:f1ef90580fed6cf3406a57ac5b89fad235b5f849fcd76c2a04bcf4af50bcc34b

Observation f65b493c-94bf-4eca-aa33-5f236317983c · outbound

This paper cites Democratizing large language models via personalized parameter-efficient fine-tuning.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Democratizing large language models via personalized parameter-efficient fine-tuning

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.645009Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.645009Z digest=sha256:2b180ca6785b2d7eefe1589494bc5c21236d05ed8be3c64f7965697372ea7ff4

Observation ded561cf-17dc-4aeb-8b85-233e5968882e · outbound

This paper cites Steering Language Models With Activation Engineering.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Steering Language Models With Activation Engineering

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.659659Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.659659Z digest=sha256:98977e32284766eb8cc8158c33c09fff8494f504ca4d7d202997a5d1867039e1

Observation 53a67f70-116e-4319-bcda-8565c8eb0f75 · outbound

This paper cites CharacterEval: A Chinese benchmark for role-playing conversational agent evaluation.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue CharacterEval: A Chinese benchmark for role-playing conversational agent evaluation

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.654612Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.654612Z digest=sha256:4deaa77ef68e62d9dcb12e68b22242153581ad623f7d0a6500e2b561d9955d8a

Observation 837cc6a5-5719-47c0-a7ea-eed34f6c6925 · outbound

This paper cites Memory-driven role-playing: Evaluation and enhancement of persona knowledge utilization in LLMs, 2026.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Memory-driven role-playing: Evaluation and enhancement of persona knowledge utilization in LLMs, 2026

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.669115Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.669115Z digest=sha256:0d49903a916da84691d7e6a6a9713580e636c2d30545bae14cf29c7e290d182f

Observation 6af7c8ae-995f-4f1b-a317-1fae8f863033 · outbound

This paper cites The need for a socially-grounded persona framework for user simulation, 2026.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue The need for a socially-grounded persona framework for user simulation, 2026

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.664627Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.664627Z digest=sha256:3331cb3f909fae44db9c8cc49b5ea278038c74dd05f1cd474f4389c7b3f131ea

Observation 3c13210f-c418-44f4-8d6f-89946c899fc7 · outbound

This paper cites InCharacter: Evaluating personality fidelity in role-playing agents through psychological interviews.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue InCharacter: Evaluating personality fidelity in role-playing agents through psychological interviews

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.679694Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.679694Z digest=sha256:2ffe06a0861f61a58bddee98a90c6a7b07f1f008a8618beef507409e134a1923

Observation f20d93d6-7d18-474d-ab03-e3b0ebdeb4e7 · outbound

This paper cites RoleLLM: Benchmarking, eliciting, and enhancing role-playing abilities of large language models.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue RoleLLM: Benchmarking, eliciting, and enhancing role-playing abilities of large language models

Reference 43

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.674049Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.674049Z digest=sha256:1f7a4ca8bc531aee19e7f564d38ed98c0b74908c2582f48d6eb7bd0c7d556c0c

Observation ae50cc93-2960-4214-91eb-78dbd18cca85 · outbound

This paper cites RAIDEN benchmark: Evaluating role-playing conver- sational agents with measurement-driven custom dialogues.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue RAIDEN benchmark: Evaluating role-playing conver- sational agents with measurement-driven custom dialogues

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.322484Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.689373Z digest=sha256:956cff3ed43e739aa5fcfc1ebab4ca4b00703f8eeb2ee0a002dc7cfad37f9c30

Observation c4e36045-9ee2-4340-a184-b063278d5418 · outbound

This paper cites CoSER: Coordinating LLM-based persona simulation of established roles.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue CoSER: Coordinating LLM-based persona simulation of established roles

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.336802Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.684445Z digest=sha256:654acaeedeb4ec4a5dc12359f94380850a72b5bcc71c758d535fea7792fdcf70

Observation e0ce18c5-c65a-4dae-bd15-e3f5a9911728 · outbound

This paper cites AdaMem: Adaptive User-Centric Memory for Long-Horizon Dialogue Agents.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue AdaMem: Adaptive User-Centric Memory for Long-Horizon Dialogue Agents

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.698916Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.698916Z digest=sha256:5ebdee5df802c1e7160c279fcada668e6f3f73ad705ec7f11c0b581de9dd8769

Observation f28505d5-b572-49db-baa5-536c8ff9e0ae · outbound

This paper cites Long time no see! open-domain conversation with long-term persona memory.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Long time no see! open-domain conversation with long-term persona memory

Reference 47

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.694154Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.694154Z digest=sha256:8209b0ac4a3ec967351af674aa2fd5dc7e4b48741563d1da1ef0920cf4937f62

Observation eff71a4b-2a52-44b3-9b56-3ada415aef33 · outbound

This paper cites HyCoRA: Hyper-contrastive role- adaptive learning for role-playing.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue HyCoRA: Hyper-contrastive role- adaptive learning for role-playing

Reference 48

Resolution
verified exact
doi, observed 2026-08-10T17:19:54.936695Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.708477Z digest=sha256:affffa855264c956a184f7587f8a8487aee0cf1500725ca8824a30f3ca8a7d2d

Observation f406128d-4390-45d7-a6fb-641bee24a9d7 · outbound

This paper cites Crafting customisable characters with LLMs: A persona-driven role-playing agent framework.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Crafting customisable characters with LLMs: A persona-driven role-playing agent framework

Reference 49

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.703828Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.703828Z digest=sha256:8999a733fe13abc171262765e59866f44aa0c10bfe830cd2a57644794da848f5

Observation 5188aa7d-cb10-4f86-ace5-d1666f215f6b · outbound

This paper cites role is name.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue role is name

Reference 50

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.718014Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.718014Z digest=sha256:90a367d16175494a5a31dec4f41fbde274262fc686b9ebbdfc61675f6f8fa4eb

Observation d4b929a7-4daf-4b62-b190-44f68842dfcd · outbound

This paper cites Neeko: Leveraging dynamic LoRA for efficient multi-character role-playing agent.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Neeko: Leveraging dynamic LoRA for efficient multi-character role-playing agent

Reference 51

Resolution
unresolved
no resolver link, observed 2026-08-10T17:19:54.713253Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T17:19:54.713253Z digest=sha256:3070cf7d1edc12a9c21e89d7c2ff86efb8241fc695974c364757a5226a226817

Observation ebf09f15-981d-4e3d-bd10-048ec59cf9c6 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 53

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.308272Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.724264Z digest=sha256:d3c5879db56a848e271cdcd40df5fc76d6d77f01b2f1222612573a8f2e40b893

Observation abed75e7-f92d-4330-aa27-ec1a862ad4c2 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 54

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.294067Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.728841Z digest=sha256:b472922185aea000df2dc4f8d578a6f0d3360f0f6fe4e51be4498bcb9eeb6935

Observation 0393e08c-4a10-4124-983a-7a04d287dbc6 · outbound

This paper cites role is name.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue role is name

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.280166Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.733338Z digest=sha256:4beeba78abed2464b6e5e113a836a1ed5b9b6836b759ff58684f355ffec00aae

Observation 07a36d12-2aa4-43f1-a52f-aa4b27286dfe · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 56

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.265891Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.737830Z digest=sha256:07ae299ef86b926e0f6077c28e673afe2b0f992933def0d58e045cbc5062afa8

Observation c62dc650-7453-43c1-983f-c16f9c726f41 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 57

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.251679Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.742936Z digest=sha256:735b882465c6cbbeed8bd51b5e132c71b1feffc662417b9f4f7d245c08ba1062

Observation 7c4af858-c81f-49e2-9c87-36550b9b1615 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 58

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.237264Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.747715Z digest=sha256:db1df9d32dbdff60b9877c6393246ce768133f4bc046d643e9119b3c97e68c49

Observation 92e2ef8b-aecf-42de-a7c8-51316ab30cf8 · outbound

This paper cites Do NOT add, infer, or supplement from your own training knowledge.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Do NOT add, infer, or supplement from your own training knowledge

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.222611Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.752922Z digest=sha256:78a772ded792a6bf98688d5f2339b7115698d80a35fea46e1a4176ab91899244

Observation e685f56b-bc00-459e-9ef1-784610b32ce1 · outbound

This paper cites Do NOT fabricate; null is always better than a hallucination.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Do NOT fabricate; null is always better than a hallucination

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.207967Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.757765Z digest=sha256:43ca11b4f5c7a6db60efe796124104ec85a3588a1056586fed47be9fb85445f1

Observation 74122341-e5b5-49d8-9f24-2220ef2c08d6 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 61

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.194075Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.762634Z digest=sha256:a933c7f4c9937dfb67f07eeb570c5f49906f597d1c3118f719ab2f20f47ef6f8

Observation 0831f405-96d0-4be8-ab67-aad5cbea5e20 · outbound

This paper cites A single source field may need to be SPLIT across multiple target fields.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue A single source field may need to be SPLIT across multiple target fields

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.179267Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.767729Z digest=sha256:bfacd6bde1fbaa54f221a1ceb57c2b59be407d98406c95c69b65e8271bcc31e9

Observation d7931700-4188-47a6-8195-f8a6b316e906 · outbound

This paper cites Job titles only in occupation; personality traits only in personality; relationship details only in relationships; demographics only in demographics.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Job titles only in occupation; personality traits only in personality; relationship details only in relationships; demographics only in demographics

Reference 63

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.165510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.773374Z digest=sha256:7940716475de874d5519cfcc0e26e4392669b7354077d60d058701421228d478

Observation 5188de33-0306-4b91-b2db-397f44f9e207 · outbound

This paper cites Only include species/race when non-human or otherwise distinctive.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Only include species/race when non-human or otherwise distinctive

Reference 64

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.151205Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.778010Z digest=sha256:00655d8e1124d8eb5c9eae5a4ef52f46c90acce2b6e6d9d63577574984cd58c4

Observation d13b1e16-d9eb-47fe-a957-0daf530eb7fd · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 65

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.136977Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.782391Z digest=sha256:3cf72b7af80f8f5bff53c0531165790010ed1a4624859f54d26a7704d00d8e00

Observation bbb4a065-d3c6-4431-a5ca-49390163c76b · outbound

This paper cites No heavy rewriting or embellishment beyond the source.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue No heavy rewriting or embellishment beyond the source

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.122845Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.787003Z digest=sha256:6f031e0a9807b1901a6153011fb2460723760d61b101f7eb6d1bbaeba4c8eb82

Observation 86928771-4962-4020-8486-c0921780cdae · outbound

This paper cites key: value.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue key: value

Reference 67

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.108106Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.792000Z digest=sha256:66cc1a1405599ef58c84d2fcad1d7baee66a0165522f904f164e7eb200ecba86

Observation 21cd8269-d8d3-4720-b405-49945ce236bf · outbound

This paper cites If it contains catchphrases verbatim , REWRITE.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue If it contains catchphrases verbatim , REWRITE

Reference 68

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.093918Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.797378Z digest=sha256:792fa6e52db575cdbe92402173fbe356d0cfcf72382014ada2337dca735e3ddd

Observation 52788d50-300f-4d83-afbf-e594c1e05d3e · outbound

This paper cites Remove any life event, plot point, power level, cultivation rank, job title, or inferred ability.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Remove any life event, plot point, power level, cultivation rank, job title, or inferred ability

Reference 69

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.078748Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.802896Z digest=sha256:1f83a83d9f4215b6b26e35c355b0dd1d029c3cdb2395acdaa6b00ee54930c708

Observation b5d9b48d-e227-40f9-add0-50242dbadfd6 · outbound

This paper cites ROLE is NAME.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue ROLE is NAME

Reference 70

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.062820Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.807628Z digest=sha256:3c7ac5f9975be81de2a311ab6424c9845d89643da22ecd73085bd66a1bf583bb

Observation eeaf7477-4549-4931-bc40-a856814394da · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 71

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.047776Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.812125Z digest=sha256:aac064f733550f7d6c950a0f18279285fc4cab5312cc75c4b5c8a07d2f96b94b

Observation 9c1d3c98-8837-4c7c-bf8a-62a5fd715e86 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 72

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.034025Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.816763Z digest=sha256:e40108148db310632fb96803c022c778202d420735ba6a1e7b59a35110f48ebf

Observation c54309b8-f646-4ebf-abea-dcb692d036d2 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 73

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:56.019796Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.821181Z digest=sha256:6f5a7f1e0be60f8defc8da39ee8a8d6ccebcab4028af16a013ed1da9fc42a67f

Observation 5216bbe7-d6be-4574-b8df-46761e312d1e · outbound

This paper cites identity.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue identity

Reference 74

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:56.005891Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.825742Z digest=sha256:a34e7be4ca1f166eede017224ec207c0497dcc920465a7b07a54c72187d11a75

Observation 3f58d463-5f7d-44dc-840f-00f59fbda4c2 · outbound

This paper cites Your job is ONLY to fill session and moment based on the dialogue.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Your job is ONLY to fill session and moment based on the dialogue

Reference 75

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:55.990494Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.830518Z digest=sha256:f54175f60c83edd56d8c918f13519f8e6c8ad23e2209959b692fabdcbc2d3e2b

Observation 875b924b-7703-49ec-9d9c-d023a8498817 · outbound

This paper cites Only track what THIS character learned, felt, or committed to -- not other speakers.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Only track what THIS character learned, felt, or committed to -- not other speakers

Reference 76

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:55.975096Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.835001Z digest=sha256:c223301ee52a402565f6b74d675fe3b7b0ce4da7d52e185ddee126bae09217ea

Observation b708202c-2128-4198-a2ce-055be1d3e224 · outbound

This paper cites Do NOT fabricate.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Do NOT fabricate

Reference 77

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:55.956695Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.839135Z digest=sha256:b4de54108d554c56c3cc09acafd44afd2c309d8ca353f50ebdffdcf4db8225d9

Observation a500c1cd-8215-4e62-aa3c-37fb8e71c78c · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 78

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:55.941634Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.843599Z digest=sha256:b75c50abf47aa46616f7bdc839edb0f1169597eb34e9b07fa345cc2bd8366566

Observation 6d3a544a-e854-44dc-9e43-40437555d107 · outbound

This paper cites Do NOT invent content.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Do NOT invent content

Reference 79

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:55.927414Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.848045Z digest=sha256:9baaf1985360f2f14e017ccb0f7114650865057410116b794a2780b5d27fa5bd

Observation 92de213e-ff39-474a-8de5-0184678b7872 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 80

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:55.912738Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.852352Z digest=sha256:f69902308ab72ab42702e45df2531652df148c23376a9b0502c377353775956c

Observation b920d894-3697-49dd-a8bd-e1b67ba4f268 · outbound

This paper cites session" and.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue session" and

Reference 81

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:55.896569Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.856774Z digest=sha256:39271d3e635a669897d787358414fb990e35324131ee5cbd38eee0b582ce426a

Observation cf44b025-629c-4de3-87a5-13829844bba3 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 82

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:55.882022Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.861413Z digest=sha256:e165d2a83c3a07100b9d0ffc317fa815d24bdb4d5d91f7240827035e0b5c1fb8

Observation b7ee0873-0719-437d-b095-43d36bec922a · outbound

This paper cites Do NOT use external knowledge about the show's future plot.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Do NOT use external knowledge about the show's future plot

Reference 83

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:55.866825Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.866342Z digest=sha256:40b6f1858346ed6ff7b09b774df26faf6172da7f7e8cba4313b2752e2c84f259

Observation 192716ab-d613-47a2-90a2-501af5e27975 · outbound

This paper cites I", "my",.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue I", "my",

Reference 84

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T17:19:55.852175Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.870891Z digest=sha256:bbce3507e251f180f368f5318de7b4f8739ac86b17b02e7b52a787ffb75d7520

Observation e9819ea9-dbd4-4f47-810c-375e086e6761 · outbound

This paper cites an unresolved cited work.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue Unresolved cited work

Reference 85

Resolution
unresolved
raw_fallback, observed 2026-08-10T17:19:55.837901Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.875626Z digest=sha256:5ff4b8a67356429eb3d1f57cb09d4cbac2ef073f83ca140e8beb76abc45645c2

Observation eab179fd-2c7d-477e-bdc5-cd6b76b820a3 · outbound

This paper cites low". ## Significance levels - **high**: ALWAYS use.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue low". ## Significance levels - **high**: ALWAYS use

Reference 86

Resolution
malformed identifier
raw_fallback, observed 2026-08-10T17:19:55.290804Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.880060Z digest=sha256:aa87e5405f36ba430cbf99cca0d54ebe7c45b5a323f3e4cefd66d847d4942db3

Observation 15f57b40-7d49-4a0c-807d-432c4017579a · outbound

This paper cites SPASM: Stable Persona-driven Agent Simulation for Multi-turn Dialogue Generation.

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue SPASM: Stable Persona-driven Agent Simulation for Multi-turn Dialogue Generation

Reference 2026

Resolution
verified exact
local_arxiv, observed 2026-08-10T17:19:55.740379Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-10T17:19:54.567757Z digest=sha256:e13307ba96fca68ba6aa13d3e3eb0c8b70a39bb2e45ed6dbc3822643d74fb7e5

Pith citing papers

No inbound Pith citation observations are available.