Pith. sign in

REVIEW 1 cited by

Deception by Design: Evidence-Based Signaling Games for Network Defense

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1503.05458 v3 pith:JJBV6ZFP submitted 2015-03-16 cs.CR

classification cs.CR
keywords deceptiongamesdefensedesigndetectmodelnetworkability
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Deception plays a critical role in the financial industry, online markets, national defense, and countless other areas. Understanding and harnessing deception - especially in cyberspace - is both crucial and difficult. Recent work in this area has used game theory to study the roles of incentives and rational behavior. Building upon this work, we employ a game-theoretic model for the purpose of mechanism design. Specifically, we study a defensive use of deception: implementation of honeypots for network defense. How does the design problem change when an adversary develops the ability to detect honeypots? We analyze two models: cheap-talk games and an augmented version of those games that we call cheap-talk games with evidence, in which the receiver can detect deception with some probability. Our first contribution is this new model for deceptive interactions. We show that the model includes traditional signaling games and complete information games as special cases. We also demonstrate numerically that deception detection sometimes eliminate pure-strategy equilibria. Finally, we present the surprising result that the utility of a deceptive defender can sometimes increase when an adversary develops the ability to detect deception. These results apply concretely to network defense. They are also general enough for the large and critical body of strategic interactions that involve deception.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. The Game-Theoretic Symbiosis of Trust and AI in Networked Systems

    cs.AI 2024-11 unverdicted novelty 2.0 of 10

    A survey chapter that combines trust scores, Bayesian updates, and game-theoretic models to argue that AI and trust should be managed as a strategic symbiosis for cybersecurity.

Pith tools