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Combinatorial Multi-Objective Multi-Armed Bandit Problem

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arxiv 1803.04039 v1 pith:K6VX67NB submitted 2018-03-11 cs.LG

classification cs.LG
keywords paretoactionactionsarmscombinatorialmulti-objectivenumberoptimal
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abstract

In this paper, we introduce the COmbinatorial Multi-Objective Multi-Armed Bandit (COMO-MAB) problem that captures the challenges of combinatorial and multi-objective online learning simultaneously. In this setting, the goal of the learner is to choose an action at each time, whose reward vector is a linear combination of the reward vectors of the arms in the action, to learn the set of super Pareto optimal actions, which includes the Pareto optimal actions and actions that become Pareto optimal after adding an arbitrary small positive number to their expected reward vectors. We define the Pareto regret performance metric and propose a fair learning algorithm whose Pareto regret is $O(N L^3 \log T)$, where $T$ is the time horizon, $N$ is the number of arms and $L$ is the maximum number of arms in an action. We show that COMO-MAB has a wide range of applications, including recommending bundles of items to users and network routing, and focus on a resource-allocation application for multi-user communication in the presence of multidimensional performance metrics, where we show that our algorithm outperforms existing MAB algorithms.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Stochastic Multi-Objective Multi-Armed Bandits: Regret Definition and Algorithm

    cs.LG 2025-06 conditional novelty 5.0 of 10

    A new two-part regret metric and an explore-then-set-cover algorithm for stochastic multi-objective bandits are proposed, with sublinear regret bounds for Pareto-optimal and convex-supported arms.

  2. Hierarchical Placement Learning for Network Slice Provisioning

    cs.NI 2025-08 conditional novelty 4.0 of 10

    A hierarchical multi-armed bandit algorithm, HELIOS, learns cluster-then-node placement for network slice requests and reports higher acceptance with low utilization in simulations.

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