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arxiv: 1610.05140 · v1 · pith:KEZN3MOSnew · submitted 2016-10-17 · 🪐 quant-ph

Certified randomness between mistrustful players

classification 🪐 quant-ph
keywords gameplayersrandomnessachievealiceoutputsscoresuperclassical
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It is known that if two players achieve a superclassical score at a nonlocal game $G$, then their outputs are certifiably random - that is, regardless of the strategy used by the players, a third party will not be able to perfectly predict their outputs (even if he were given their inputs). We prove that for any complete-support game $G$, there is an explicit nonzero function $F_G$ such that if Alice and Bob achieve a superclassical score of $s$ at $G$, then Bob has a probability of at most $1 - F_G ( s )$ of correctly guessing Alice's output after the game is played. Our result implies that certifying global randomness through such games must necessarily introduce local randomness.

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