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Hierarchical Graph Networks for 3D Human Pose Estimation

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arxiv 2111.11927 v2 pith:KIBBGRUC submitted 2021-11-23 cs.CV

classification cs.CV
keywords graphhierarchicalhumanstructuretopologyarchitectured-to-3destimation
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Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious 2D-to-3D ambiguity problem. To overcome these weaknesses, we propose a novel graph convolution network architecture, Hierarchical Graph Networks (HGN). It is based on denser graph topology generated by our multi-scale graph structure building strategy, thus providing more delicate geometric information. The proposed architecture contains three sparse-to-fine representation subnetworks organized in parallel, in which multi-scale graph-structured features are processed and exchange information through a novel feature fusion strategy, leading to rich hierarchical representations. We also introduce a 3D coarse mesh constraint to further boost detail-related feature learning. Extensive experiments demonstrate that our HGN achieves the state-of-the art performance with reduced network parameters. Code is released at https://github.com/qingshi9974/BMVC2021-Hierarchical-Graph-Networks-for-3D-Human-Pose-Estimation.

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  1. HyperDiff: Hypergraph Guided Diffusion Model for 3D Human Pose Estimation

    cs.CV 2025-08 unverdicted novelty 5.0 of 10

    HyperDiff combines a diffusion model with a hypergraph-based denoiser to lift 2D keypoints to 3D poses, reporting state-of-the-art accuracy on Human3.6M and MPI-INF-3DHP.

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