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An almost ideal coordination mechanism for unrelated machine scheduling

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arxiv 1605.04674 v1 pith:LFR6SN7C submitted 2016-05-16 cs.GT cs.DM

classification cs.GTcs.DM
keywords coordinationmechanismschedulingmachinemechanismsalmostdcoordgame
verification ladder T0 review T1 audit T2 compute T3 formal
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Coordination mechanisms aim to mitigate the impact of selfishness when scheduling jobs to different machines. Such a mechanism defines a scheduling policy within each machine and naturally induces a game among the selfish job owners. The desirable properties of a coordination mechanism includes simplicity in its definition and efficiency of the outcomes of the induced game. We present a broad class of coordination mechanisms for unrelated machine scheduling that are simple to define and we identify one of its members (mechanism \Dcoord) that is superior to all known mechanisms. \Dcoord\ induces potential games with logarithmic price of anarchy and only constant price of stability. Both bounds are almost optimal.

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