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Multitwine: Multi-Object Compositing with Text and Layout Control
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We introduce the first generative model capable of simultaneous multi-object compositing, guided by both text and layout. Our model allows for the addition of multiple objects within a scene, capturing a range of interactions from simple positional relations (e.g., next to, in front of) to complex actions requiring reposing (e.g., hugging, playing guitar). When an interaction implies additional props, like `taking a selfie', our model autonomously generates these supporting objects. By jointly training for compositing and subject-driven generation, also known as customization, we achieve a more balanced integration of textual and visual inputs for text-driven object compositing. As a result, we obtain a versatile model with state-of-the-art performance in both tasks. We further present a data generation pipeline leveraging visual and language models to effortlessly synthesize multimodal, aligned training data.
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BlenderFusion: 3D-Grounded Visual Editing and Generative Compositing
A dual-stream diffusion model trained with Blender-render conditioning, source masking, and object jittering performs 3D-grounded multi-object editing and compositing better than existing baselines on three video datasets.
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