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arxiv: 1711.10939 · v3 · pith:LKVXCVCLnew · submitted 2017-11-29 · 💻 cs.CV · cs.GR

Automatic Generation of Constrained Furniture Layouts

classification 💻 cs.CV cs.GR
keywords layoutsmethodconstraintsgenerateautomaticallydatabaseefficientenvironments
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Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments. Our method is simple, efficient, human-interpretable and amenable to a wide variety of constraints. We model the composition of rooms into classes of objects and learn joint (co-occurrence) statistics from a database of training layouts. We generate new layouts by performing a sequence of conditional sampling steps, exploiting the statistics learned from the database. The generated layouts are specified as 3D object models, along with their positions and orientations. We show they are of equivalent perceived quality to the training layouts, and compare favorably to a state-of-the-art method. We incorporate constraints using a general mechanism -- rejection sampling -- which provides great flexibility at the cost of extra computation. We demonstrate the versatility of our method by applying a wide variety of constraints relevant to real-world applications.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentation

    cs.CV 2019-07 unverdicted novelty 6.0

    SceneGraphNet uses attention-weighted neural message passing on scene graphs to predict fitting object types for augmenting incomplete 3D indoor scenes and reports outperformance versus prior methods on SUNCG.