REVIEW 3 major objections 4 minor 66 references
Decoupled SGDA for Games with Intermittent Strategy Communication
T0 review · 3 major / 4 minor · reviewed 2026-08-10 · deepseek-v4-flash
Pith's one-line read Decoupled SGDA claims that weakly coupled SCSC games reach $\epsilon$-accuracy in $O(\frac{1}{1-4\kappa_c}\log\frac{1}{\epsilon})$ communication rounds, independent of player conditioning.
desk verdict Weakly-coupled noiseless rate is a genuine contribution, but Theorem 4.1's stochastic noise floor is off by a 4κ_c factor and must be fixed. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The central object is the decoupled gradient operator $F_{\bar x}(x) = (\nabla_u f(u,\bar v), -\nabla_v f(\bar u, v))$, which evaluates each player's gradient with the opponent's strategy fixed at the last synchronization point $\bar x$. The paper's new constant $L_c$, defined by $\|F_{\bar x}(x)-F(x)\|_* \le L_c\|x-\bar x\|$, measures how much this frozen-operator deviates from the true gradient operator $F(x)$, and the coupling degree $\kappa_c = L_c/\bar\mu$ is the dimensionless version of that deviation. The proof machinery combines a one-round local contraction bound with step size $\gamma \le \bar\mu/\bar L^2$ (Lemma B.8) and a displacement bound (Lemma B.4) that converts the frozen-operator's error into a multiplicative factor $\kappa_c$ on the round-start distance. The per-round contraction factor is $4\kappa_c$, which is exactly why the weak-coupling condition $4\kappa_c \le 1$ is the threshold separating communication acceleration from the standard GDA rate.
What would settle it
Set up the quadratic game (13) with widely separated player conditioning, for example $\kappa_u = \kappa_v = 10^6$, and choose $C$ so that $\kappa_c = \|C\|/\min(\mu_u,\mu_v) = 0.1$, well inside the weakly coupled regime. If Decoupled GDA's required rounds to reach $\epsilon = 10^{-6}$ grow with $\kappa_u + \kappa_v$ instead of staying bounded by a constant multiple of $\log(1/\epsilon)$, the claimed independence from conditioning is false.
Extended reading notes
Core claim
The paper's discovery is a new convergence analysis for a simple decoupled update rule: at round start, players synchronize at $x_0$; during $K$ local steps, the $u$-player minimizes using $\nabla_u f(u, v_0)$ while the $v$-player maximizes using $\nabla_v f(u_0, v)$, then they synchronize again. The key comparison is against an auxiliary fixed point $x_0^*$ of the frozen-operator $F_{x_0}$, and Lemma B.4 bounds $\|x_0^*-x^*\| \le \kappa_c\|x_0-x^*\|$ with $\kappa_c = L_c/\bar\mu$. When $\kappa_c \le 1/4$, unrolling this displacement over $R$ rounds yields the contraction $D^2 e^{-(1-4\kappa_c)R}$ plus a noise term, giving the round complexity above. In the weakly coupled regime this is always no worse than GDA, and when $\kappa_c$ is small enough it even improves on the optimal first-order method for SCSC games. Outside the weakly coupled regime the same proof recovers the standard $O(\kappa^2\log(1/\epsilon))$ GDA rate.
Load-bearing premise
The advertised independence from player conditioning holds only when the game is weakly coupled, meaning the effect of freezing the opponent's strategy (quantified by $L_c$) is at most $\bar\mu/4$; if the interaction is stronger, the per-round contraction factor exceeds $1$ and the rate falls back to GDA.
Editorial extensions
If this is right
- In weakly coupled SCSC games, an ill-conditioned player with very large $\kappa_u$ or $\kappa_v$ does not force more communication rounds; the needed rounds are set by the coupling constant $\kappa_c$ alone.
- Fully decoupled games with $\kappa_c = 0$ can be solved without any synchronization, since enough local steps drive the iterates to equilibrium (Corollary 4.2).
- In games that are not weakly coupled, the method's communication complexity degrades to the standard $O(\kappa^2\log(1/\epsilon))$ GDA rate, so the advantage is confined to the weakly coupled regime.
- The method only requires bounded variance of each player's own gradient noise; cross-player noise variances may be arbitrarily large, which yields better behavior than federated minimax under imbalanced noise.
- The same decoupling analysis extends to N-player games and to a federated version whose rate matches local SGD while improving the conditioning dependence of Local SGDA.
Reading between the lines
- A practical implementation would need to estimate $L_c$ online and switch the synchronization schedule accordingly; the paper proves the threshold but does not provide such an estimator.
- Because $L_c$ can be measured as the Lipschitz constant of $\|F_{\bar x}(x)-F(x)\|$, the framework doubles as a diagnostic: computing or approximating this constant for an application predicts in advance whether decoupled updates will reduce communication.
- The Ghost-SGDA heuristic suggests that replacing the frozen opponent strategy by a short-horizon prediction could extend the savings to strongly interactive games, but this is only an empirical observation and its theory is left open.
- Fewer strategy exchanges reduce the information each player exposes; the paper mentions privacy as motivation but does not analyze the privacy-communication trade-off quantitatively.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes Decoupled SGDA for two-player zero-sum SCSC games and N-player games: each player performs K local gradient steps using the opponent's strategy from the beginning of the round, and the players synchronize strategies only every K steps. The central theoretical claim (Theorem 4.1) is that in the weakly coupled regime, defined by κ_c = L_c/μ̄ ≤ 1/4, the squared distance to equilibrium decays as D² exp(−(1−4κ_c)R) plus a noise floor, giving a communication complexity O(1/(1−4κ_c) log(1/ε)) that is independent of the player condition numbers κ_u, κ_v. A second bound in the non-weakly-coupled regime is claimed to recover the standard O(κ² log(1/ε)) GDA rate. The paper also analyzes quadratic minimax games, extends the analysis to N-player games and to a federated variant, and reports experiments on quadratic games, a toy GAN, and GAN training.
Significance. If the corrected results hold, the paper identifies a meaningful problem class—weakly coupled SCSC games—where decoupled local updates can reduce communication, and the coupling parameter L_c is a useful analytical device. The deterministic weak-coupling analysis is self-contained and parameter-free, and the claimed communication acceleration in the noiseless case survives the issues below. The paper's rates are derived from stated constants rather than fitted to experiments, and the cited workshop version is only provenance. However, the stochastic guarantee in Theorem 4.1 is not proven as stated, and one of the headline comparisons against GDA is numerically false; both issues are load-bearing for the paper's advertised claims.
major comments (3)
- [Theorem B.9 / Theorem 4.1] The stochastic part of Theorem 4.1 is not proven as stated. Theorem B.9 establishes the per-round recursion E_{r+1} ≤ 4κ_c E_r + 2γσ̄²/μ̄ and then unrolls it with ∑_{i=1}^R (4κ_c)^i. The correct unrolling uses ∑_{i=0}^{R-1} (4κ_c)^i, which gives the noise floor 2γσ̄²/(μ̄(1−4κ_c)) rather than 8γσ̄²κ_c/(μ̄(1−4κ_c)). Consequently, the noise term 8κ_c σ̄²γ/(μ(1−4κ_c)) in Theorem 4.1 is too small by a factor of 4κ_c and also replaces μ̄ by μ. For κ_c=0.01 and R=1, the claimed bound is smaller than the one-round noise 2γσ̄²/μ̄, so the theorem is false as stated in the stochastic case. Corollary 4.3 and Theorem C.6 inherit the same error. The noiseless contraction claim survives, but the stochastic convergence guarantees and their corollaries need to be restated with the corrected noise floor and re-derived.
- [Corollary 4.4] The assertion that Decoupled SGDA 'always has better communication complexity' than GDA in the weakly coupled regime is false. The claimed inequality 1/(1−4κ_c) ≤ κ_u+κ_v+κ_uv² does not follow from κ_c ≤ 1/4 and is contradicted by the SCSC game f(u,v) = 1/2 u² − 1/2 v² + 0.24uv. For this game μ_u = μ_v = 1, L_u = L_v = 1, L_uv = 0.24, so κ_c = 0.24, 4κ_c = 0.96, and 1/(1−4κ_c) = 25, while κ_u+κ_v+κ_uv² = 2 + 0.0576 = 2.0576. Thus the weak-coupling rate quoted in Corollary 4.4 is worse than the stated GDA rate for a valid weakly coupled game. The comparison should be restated with the min{1/(1−4κ_c), κ²} bound from Table 1 or with an additional explicit condition on κ_c, and the numerical constants should be checked against GDA's actual contraction factor.
- [Theorem B.12 / Theorem 4.1 (non-weakly-coupled part)] The non-weakly-coupled part of Theorem 4.1 also needs a corrected proof. In Theorem B.12 the proof reaches the recursion E∥x_{t+1}−x*∥² ≤ (1−γµ/2)E∥x_t−x*∥² + (γµ/(16K))Σ_{i}E∥x_i−x*∥² + 2γσ̄²/µ and then states that Lemma B.10 yields exp(−γµKR/2) plus 2σ̄²γ/µ. Lemma B.10 applies to recursions with a cγ² term; with the displayed final term one obtains 2cγ/a = 4σ̄²/µ², not 2σ̄²γ/µ, and treating 2γσ̄²/µ as cγ² makes c depend on γ. The proof also displays exp(−µ²/L² R) where the theorem states exp(−γµKR/2), a further mismatch. Since this bound supports Table 1 and the second part of Corollary 4.3, the constants should be re-derived before the comparison is used.
minor comments (4)
- [Theorem 4.1 and Theorem B.9] The theorem statement imposes the lower bound K ≥ (1/(γμ)) log(4/κ_c), while the proof uses K ≥ (1/(γμ̄)) log(4/κ_c). Since μ and μ̄ are distinct parameters in Assumption 2.1, the statement and proof should be aligned and the intended parameter specified.
- [Proof of Theorem B.9] Lemma B.8 is a K-step bound, but the proof of Theorem B.9 appears to apply it to a generic local iterate x_{t+1}. The round-to-round recursion should be written only for the round endpoint x_K^r; please clarify the indexing so that Lemma B.8 is applied exactly where the proof needs it.
- [Theorem D.5 and Lemma D.2] The stepsize condition γ ≤ max{1/L_u, 1/L_v} in Lemma D.2 and Theorem D.5 is suspicious: for the stated spectral bounds δ(A) ≤ 1 and δ(B) ≤ 1 one typically needs γ ≤ min{1/L_u, 1/L_v} or an appropriate condition per player. Please verify and correct the condition.
- [Figure 1 caption and Section 5.1] The caption reads 'cPt 10, 3.5, 2, 7, 0u', which appears to be a typo for the set {10, 3.5, 2.7, 0}; the same typo appears in the text of Section 5.1.
Circularity Check
No significant circularity: the convergence bounds are derived from stated problem-dependent constants and are not fitted or self-referential.
full rationale
The core claim (Theorem 4.1 and its corollaries) is a conventional derivation from Assumptions 2.1–2.4. The rate depends on the strong-monotonicity and smoothness parameters (μ̄, L̄, Lc, σ̄²) and on the user-chosen step size γ and number of local steps K; no parameter is fitted to experiments, and no quantity is defined in terms of the result it is used to prove. The weak-coupling condition κc = Lc/μ̄ ≤ 1/4 is a defined problem-class restriction, not an output of the derivation; the proof explicitly unrolls a per-round recursion with contraction factor 4κc (Theorem B.9), so the communication-complexity statement is an implication of that assumption rather than a restatement of it. Self-citations appear only as provenance (the ICML 2024 workshop version) and as background references (Stich, Zindari et al. 2023, Patel et al. 2024); none of these is load-bearing for Theorem 4.1. The reviewer-identified issue that Theorem B.9 sums the noise recursion from i=1 instead of i=0 is a potential correctness error in the stochastic noise floor, not a circularity: even if the stated 8κc σ̄²γ/(μ(1−4κc)) term is wrong, the theorem is not made equivalent to its inputs. Likewise, the comparative statement 1/(1−4κc) ≤ κu+κv+κuv² is an unproved inequality, not a circular reduction. The derivation is self-contained and externally benchmarked against GDA, EG/OGDA, and FOAM rates. Hence the circularity score is 0.
Assumptions & free parameters
assumptions (4)
- domain assumption f is μ_u-strongly convex in u and μ_v-strongly concave in v, and the full operator F is L-Lipschitz (Assumptions 2.1-2.2)
- domain assumption The decoupled operator F̄_x is L̄-smooth and the coupling bound ∥F̄_x(x)-F(x)∥ ≤ L_c∥x-x̄∥ holds (Assumptions 2.2, 2.3)
- domain assumption The stochastic oracle is unbiased with bounded variance σ̄² uniformly over reference points x̄ (Assumption 2.4)
- domain assumption Weak coupling: κ_c = L_c/μ̄ ≤ 1/4 (Eq. (12))
Cite this review
Pith. "Pith review of Decoupled SGDA for Games with Intermittent Strategy Communication." pith.science (2026). https://pith.science/paper/LP37CBXN
@misc{pith2026250114652,
author = {Pith},
title = {Pith review of: Decoupled SGDA for Games with Intermittent Strategy Communication},
year = {2026},
howpublished = {\url{https://pith.science/paper/LP37CBXN}},
note = {Machine review of arXiv:2501.14652}
}
read the original abstract
We focus on reducing communication overhead in multiplayer games, where frequently exchanging strategies between players is not feasible and players have noisy or outdated strategies of the other players. We introduce Decoupled SGDA, a novel adaptation of Stochastic Gradient Descent Ascent (SGDA). In this approach, players independently update their strategies based on outdated opponent strategies, with periodic synchronization to align strategies. For Strongly-Convex-Strongly-Concave (SCSC) games, we demonstrate that Decoupled SGDA achieves near-optimal communication complexity comparable to the best-known GDA rates. For weakly coupled games where the interaction between players is lower relative to the non-interactive part of the game, Decoupled SGDA significantly reduces communication costs compared to standard SGDA. Our findings extend to multi-player games. To provide insights into the effect of communication frequency and convergence, we extensively study the convergence of Decoupled SGDA for quadratic minimax problems. Lastly, in settings where the noise over the players is imbalanced, Decoupled SGDA significantly outperforms federated minimax methods.
Figures
Figures from the paper (6 more)
Reference graph
Works this paper leans on
-
[1]
write newline
" write newline "" before.all 'output.state := FUNCTION n.dashify 't := "" t empty not t #1 #1 substring "-" = t #1 #2 substring "--" = not "--" * t #2 global.max substring 't := t #1 #1 substring "-" = "-" * t #2 global.max substring 't := while if t #1 #1 substring * t #2 global.max substring 't := if while FUNCTION format.date year duplicate empty "emp...
-
[2]
Accelerating smooth games by manipulating spectral shapes
Azizian, W., Scieur, D., Mitliagkas, I., Lacoste-Julien, S., and Gidel, G. Accelerating smooth games by manipulating spectral shapes. In International Conference on Artificial Intelligence and Statistics, pp.\ 1705--1715. PMLR, 2020
2020
-
[3]
The mechanics of n-player differentiable games
Balduzzi, D., Racaniere, S., Martens, J., Foerster, J., Tuyls, K., and Graepel, T. The mechanics of n-player differentiable games. In ICML, 2018
work page 2018
-
[4]
Bandit learning in concave n-person games
Bravo, M., Leslie, D., and Mertikopoulos, P. Bandit learning in concave n-person games. Advances in Neural Information Processing Systems, 31, 2018
work page 2018
-
[5]
Chavdarova, T., Pagliardini, M., Stich, S. U., Fleuret, F., and Jaggi, M. Taming gans with lookahead-minmax. arXiv preprint arXiv:2006.14567, 2020
arXiv 2006
-
[6]
Deng, Y. and Mahdavi, M. Local stochastic gradient descent ascent: Convergence analysis and communication efficiency. In International Conference on Artificial Intelligence and Statistics, pp.\ 1387--1395. PMLR, 2021
work page 2021
-
[7]
and Pang, J.-S
Facchinei, F. and Pang, J.-S. Finite-dimensional variational inequalities and complementarity problems. Springer, 2003
2003
-
[8]
Generative adversarial nets
Goodfellow, I., Pouget-Abadie, J., Mirza, M., Xu, B., Warde-Farley, D., Ozair, S., Courville, A., and Bengio, Y. Generative adversarial nets. Advances in neural information processing systems, 27, 2014
2014
Show all 66 references
-
[9]
Linear lower bounds and conditioning of differentiable games
Ibrahim, A., Azizian, W., Gidel, G., and Mitliagkas, I. Linear lower bounds and conditioning of differentiable games. In International conference on machine learning, pp.\ 4583--4593. PMLR, 2020
2020
-
[10]
I., and Haghtalab, N
Jagadeesan, M., Jordan, M. I., and Haghtalab, N. Competition, alignment, and equilibria in digital marketplaces. ArXiv:2208.14423, 2022
2022 arXiv
-
[11]
M., Kidambi, R., Netrapalli, P., and Sidford, A
Jain, P., Kakade, S. M., Kidambi, R., Netrapalli, P., and Sidford, A. Accelerating stochastic gradient descent for least squares regression. In Conference On Learning Theory, pp.\ 545--604. PMLR, 2018
2018
-
[12]
and Lu, Z
Jiang, J. and Lu, Z. I2q: A fully decentralized q-learning algorithm. Advances in Neural Information Processing Systems, 35: 0 20469--20481, 2022
2022
-
[13]
P., Kale, S., Mohri, M., Reddi, S., Stich, S., and Suresh, A
Karimireddy, S. P., Kale, S., Mohri, M., Reddi, S., Stich, S., and Suresh, A. T. Scaffold: Stochastic controlled averaging for federated learning. In International conference on machine learning, pp.\ 5132--5143. PMLR, 2020
2020
-
[14]
Tighter theory for local sgd on identical and heterogeneous data
Khaled, A., Mishchenko, K., and Richt \'a rik, P. Tighter theory for local sgd on identical and heterogeneous data. In International Conference on Artificial Intelligence and Statistics, pp.\ 4519--4529. PMLR, 2020
2020
-
[15]
A unified theory of decentralized sgd with changing topology and local updates
Koloskova, A., Loizou, N., Boreiri, S., Jaggi, M., and Stich, S. A unified theory of decentralized sgd with changing topology and local updates. In International Conference on Machine Learning, pp.\ 5381--5393. PMLR, 2020
2020
-
[16]
Korpelevich, G. M. The extragradient method for finding saddle points and other problems. Matecon, 12: 0 747--756, 1976
1976
-
[17]
and Gasnikov, A
Kovalev, D. and Gasnikov, A. The first optimal algorithm for smooth and strongly-convex-strongly-concave minimax optimization. Advances in Neural Information Processing Systems, 35: 0 14691--14703, 2022
2022
-
[18]
Learning Multiple Layers of Features from Tiny Images
Krizhevsky, A. Learning Multiple Layers of Features from Tiny Images . Master's thesis, 2009
2009
-
[19]
Multi-hypothesis interactions in game-theoretic motion planning
Laine, F., Fridovich-Keil, D., Chiu, C.-Y., and Tomlin, C. Multi-hypothesis interactions in game-theoretic motion planning. In 2021 IEEE International Conference on Robotics and Automation (ICRA), pp.\ 8016--8023, 2021. doi:10.1109/ICRA48506.2021.9561695
2021
-
[20]
Fundamental benefit of alternating updates in minimax optimization
Lee, J., Cho, H., and Yun, C. Fundamental benefit of alternating updates in minimax optimization. arXiv preprint arXiv:2402.10475, 2024
2024 arXiv
-
[21]
Robust multi-agent reinforcement learning via minimax deep deterministic policy gradient
Li, S., Wu, Y., Cui, X., Dong, H., Fang, F., and Russell, S. Robust multi-agent reinforcement learning via minimax deep deterministic policy gradient. In Proceedings of the AAAI conference on artificial intelligence, volume 33, pp.\ 4213--4220, 2019
2019
-
[22]
Lin, T., Jin, C., and Jordan, M. I. Near-optimal algorithms for minimax optimization. In Conference on Learning Theory, pp.\ 2738--2779. PMLR, 2020
2020
-
[23]
A decentralized parallel algorithm for training generative adversarial nets
Liu, M., Zhang, W., Mroueh, Y., Cui, X., Ross, J., Yang, T., and Das, P. A decentralized parallel algorithm for training generative adversarial nets. Advances in Neural Information Processing Systems, 33: 0 11056--11070, 2020
2020
-
[24]
Precision: Decentralized constrained min-max learning with low communication and sample complexities
Liu, Z., Zhang, X., Lu, S., and Liu, J. Precision: Decentralized constrained min-max learning with low communication and sample complexities. In Proceedings of the Twenty-fourth International Symposium on Theory, Algorithmic Foundations, and Protocol Design for Mobile Networks...
2023
-
[25]
Multi-agent actor-critic for mixed cooperative-competitive environments
Lowe, R., Wu, Y., Tamar, A., Harb, J., Abbeel, P., and Mordatch, I. Multi-agent actor-critic for mixed cooperative-competitive environments. Neural Information Processing Systems (NIPS), 2017
2017
-
[26]
Decentralized policy gradient descent ascent for safe multi-agent reinforcement learning
Lu, S., Zhang, K., Chen, T., Ba s ar, T., and Horesh, L. Decentralized policy gradient descent ascent for safe multi-agent reinforcement learning. In Proceedings of the AAAI conference on artificial intelligence, volume 35, pp.\ 8767--8775, 2021
2021
-
[27]
Towards deep learning models resistant to adversarial attacks
Madry, A., Makelov, A., Schmidt, L., Tsipras, D., and Vladu, A. Towards deep learning models resistant to adversarial attacks. arXiv preprint arXiv:1706.06083, 2017
2017 arXiv
-
[28]
McMahan, B., Moore, E., Ramage, D., Hampson, S., and y Arcas, B. A. Communication-efficient learning of deep networks from decentralized data. In Artificial intelligence and statistics, pp.\ 1273--1282. PMLR, 2017
2017
-
[29]
A unified analysis of extra-gradient and optimistic gradient methods for saddle point problems: Proximal point approach
Mokhtari, A., Ozdaglar, A., and Pattathil, S. A unified analysis of extra-gradient and optimistic gradient methods for saddle point problems: Proximal point approach. In International Conference on Artificial Intelligence and Statistics, pp.\ 1497--1507. PMLR, 2020
2020
-
[30]
Prox-method with rate of convergence o (1/t) for variational inequalities with lipschitz continuous monotone operators and smooth convex-concave saddle point problems
Nemirovski, A. Prox-method with rate of convergence o (1/t) for variational inequalities with lipschitz continuous monotone operators and smooth convex-concave saddle point problems. SIAM Journal on Optimization, 15 0 (1): 0 229--251, 2004
2004
-
[31]
Dual extrapolation and its applications to solving variational inequalities and related problems
Nesterov, Y. Dual extrapolation and its applications to solving variational inequalities and related problems. Mathematical Programming, 109 0 (2): 0 319--344, 2007
2007
-
[32]
Efficiency of coordinate descent methods on huge-scale optimization problems
Nesterov, Y. Efficiency of coordinate descent methods on huge-scale optimization problems. SIAM Journal on Optimization, 22 0 (2): 0 341--362, 2012
2012
-
[33]
Netzer, Y., Wang, T., Coates, A., Bissacco, A., Wu, B., and Y. Ng, A. Reading digits in natural images with unsupervised feature learning. 2011. URL http://ufldl.stanford.edu/housenumbers/
2011
-
[34]
D., and Razaviyayn, M
Nouiehed, M., Sanjabi, M., Huang, T., Lee, J. D., and Razaviyayn, M. Solving a class of non-convex min-max games using iterative first order methods. Advances in Neural Information Processing Systems, 32, 2019
2019
-
[35]
K., Glasgow, M., Zindari, A., Wang, L., Stich, S
Patel, K. K., Glasgow, M., Zindari, A., Wang, L., Stich, S. U., Cheng, Z., Joshi, N., and Srebro, N. The limits and potentials of local sgd for distributed heterogeneous learning with intermittent communication. arXiv preprint arXiv:2405.11667, 2024
2024 arXiv
-
[36]
Popov, L. D. A modification of the arrow-hurwitz method of search for saddle points. Mat. Zametki, 28 0 (5): 0 777--784, 1980
1980
-
[37]
J., Hassani, H., and Cevher, V
Robey, A., Latorre, F., Pappas, G. J., Hassani, H., and Cevher, V. Adversarial training should be cast as a non-zero-sum game. arXiv preprint arXiv:2306.11035, 2023
2023 arXiv
-
[38]
Decentralized q-learning in zero-sum markov games
Sayin, M., Zhang, K., Leslie, D., Basar, T., and Ozdaglar, A. Decentralized q-learning in zero-sum markov games. Advances in Neural Information Processing Systems, 34: 0 18320--18334, 2021
2021
-
[39]
A., Xu, Z., Dickerson, J., Studer, C., Davis, L
Shafahi, A., Najibi, M., Ghiasi, M. A., Xu, Z., Dickerson, J., Studer, C., Davis, L. S., Taylor, G., and Goldstein, T. Adversarial training for free! Advances in neural information processing systems, 32, 2019
2019
-
[40]
Federated minimax optimization: Improved convergence analyses and algorithms
Sharma, P., Panda, R., Joshi, G., and Varshney, P. Federated minimax optimization: Improved convergence analyses and algorithms. In International Conference on Machine Learning, pp.\ 19683--19730. PMLR, 2022
2022
-
[41]
A real-time game theoretic planner for autonomous two-player drone racing
Spica, R., Cristofalo, E., Wang, Z., Montijano, E., and Schwager, M. A real-time game theoretic planner for autonomous two-player drone racing. IEEE Transactions on Robotics, 36 0 (5): 0 1389--1403, 2020. doi:10.1109/TRO.2020.2994881
2020
-
[42]
Stich, S. U. Local SGD converges fast and communicates little. In International Conference on Learning Representations, 2019 a
2019
-
[43]
Stich, S. U. Unified optimal analysis of the (stochastic) gradient method. arXiv preprint arXiv:1907.04232, 2019 b
1907 arXiv
-
[44]
K., Jain, P., Netrapalli, P., and Oh, S
Thekumparampil, K. K., Jain, P., Netrapalli, P., and Oh, S. Efficient algorithms for smooth minimax optimization. Advances in Neural Information Processing Systems, 32, 2019
2019
-
[45]
Minimax problems with coupled linear constraints: computational complexity, duality and solution methods
Tsaknakis, I., Hong, M., and Zhang, S. Minimax problems with coupled linear constraints: computational complexity, duality and solution methods. arXiv preprint arXiv:2110.11210, 2021
2021 arXiv
-
[46]
and Yun, S
Tseng, P. and Yun, S. A coordinate gradient descent method for nonsmooth separable minimization. Mathematical Programming, 117: 0 387--423, 2009
2009
-
[47]
Tsitsiklis, J. N. Problems in decentralized decision making and computation. PhD thesis, Massachusetts Institute of Technology, 1984
1984
-
[48]
and Morgenstern, O
Von Neumann, J. and Morgenstern, O. Theory of games and economic behavior: 60th anniversary commemorative edition. In Theory of games and economic behavior. Princeton university press, 2007
2007
-
[49]
and Li, J
Wang, Y. and Li, J. Improved algorithms for convex-concave minimax optimization. Advances in Neural Information Processing Systems, 33: 0 4800--4810, 2020
2020
-
[50]
E., Truex, S., and Wu, Y
Wei, W., Liu, L., Loper, M., Chow, K.-H., Gursoy, M. E., Truex, S., and Wu, Y. A framework for evaluating gradient leakage attacks in federated learning. arXiv preprint arXiv:2004.10397, 2020
2004 arXiv
-
[51]
K., Stich, S., Dai, Z., Bullins, B., Mcmahan, B., Shamir, O., and Srebro, N
Woodworth, B., Patel, K. K., Stich, S., Dai, Z., Bullins, B., Mcmahan, B., Shamir, O., and Srebro, N. Is local sgd better than minibatch sgd? In International Conference on Machine Learning, pp.\ 10334--10343. PMLR, 2020 a
2020
-
[52]
E., Patel, K
Woodworth, B. E., Patel, K. K., and Srebro, N. Minibatch vs local sgd for heterogeneous distributed learning. Advances in Neural Information Processing Systems, 33: 0 6281--6292, 2020 b
2020
-
[53]
A faster decentralized algorithm for nonconvex minimax problems
Xian, W., Huang, F., Zhang, Y., and Huang, H. A faster decentralized algorithm for nonconvex minimax problems. Advances in Neural Information Processing Systems, 34: 0 25865--25877, 2021
2021
-
[54]
and Boyd, S
Xiao, L. and Boyd, S. Fast linear iterations for distributed averaging. Systems & Control Letters, 53 0 (1): 0 65--78, 2004
2004
-
[55]
and Ryu, E
Yoon, T. and Ryu, E. K. Accelerated algorithms for smooth convex-concave minimax problems with o (1/k\^ 2) rate on squared gradient norm. In International Conference on Machine Learning, pp.\ 12098--12109. PMLR, 2021
2021
-
[56]
Multiplayer federated learning: Reaching equilibrium with less communication
Yoon, T., Choudhury, S., and Loizou, N. Multiplayer federated learning: Reaching equilibrium with less communication. arXiv preprint arXiv:2501.08263, 2025
2025
-
[57]
and Ma, T
Yuan, H. and Ma, T. Federated accelerated stochastic gradient descent. Advances in Neural Information Processing Systems, 33: 0 5332--5344, 2020
2020
-
[58]
Zhang, G., Wang, Y., Lessard, L., and Grosse, R. B. Don't fix what ain't broke: Near-optimal local convergence of alternating gradient descent-ascent for minimax optimization. arXiv:2102.09468, 2021
2021 arXiv
-
[59]
Zhang, G., Wang, Y., Lessard, L., and Grosse, R. B. Near-optimal local convergence of alternating gradient descent-ascent for minimax optimization. In International Conference on Artificial Intelligence and Statistics, pp.\ 7659--7679. PMLR, 2022 a
2022
-
[60]
On lower iteration complexity bounds for the convex concave saddle point problems
Zhang, J., Hong, M., and Zhang, S. On lower iteration complexity bounds for the convex concave saddle point problems. Mathematical Programming, 194 0 (1): 0 901--935, 2022 b
2022
-
[61]
U., and Loizou, N
Zhang, S., Choudhury, S., Stich, S. U., and Loizou, N. Communication-efficient gradient descent-accent methods for distributed variational inequalities: Unified analysis and local updates. In The Twelfth International Conference on Learning Representations, 2024
2024
-
[62]
R., and Bilen, H
Zhao, B., Mopuri, K. R., and Bilen, H. idlg: Improved deep leakage from gradients. arXiv preprint arXiv:2001.02610, 2020
2001 arXiv
-
[63]
Zhou, M., Guan, Y., Hayajneh, M., Niu, K., and Abdallah, C. T. Game theory and machine learning in uavs-assisted wireless communication networks: A survey. Arxiv:2108.03495, 2021
2021 arXiv
-
[64]
Deep leakage from gradients
Zhu, L., Liu, Z., and Han, S. Deep leakage from gradients. Advances in neural information processing systems, 32, 2019
2019
-
[65]
Zindari, A., Luo, R., and Stich, S. U. On the convergence of local sgd under third-order smoothness and hessian similarity. In OPT 2023: Optimization for Machine Learning, 2023
2023
-
[66]
Zindari, A., Yazdkhasti, P., Chavdarova, T., and Stich, S. U. Decoupled stochastic gradient descent for n-player games. In ICML 2024 Workshop: Aligning Reinforcement Learning Experimentalists and Theorists, 2024
2024
Reviewed August 10, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.