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Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction

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arxiv 2208.12697 v5 pith:M33JFW5H submitted 2022-08-26 cs.CV

classification cs.CV
keywords voxurfreconstructionaccurategridsmethodsneuralsurfacetraining
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural surface reconstruction aims to reconstruct accurate 3D surfaces based on multi-view images. Previous methods based on neural volume rendering mostly train a fully implicit model with MLPs, which typically require hours of training for a single scene. Recent efforts explore the explicit volumetric representation to accelerate the optimization via memorizing significant information with learnable voxel grids. However, existing voxel-based methods often struggle in reconstructing fine-grained geometry, even when combined with an SDF-based volume rendering scheme. We reveal that this is because 1) the voxel grids tend to break the color-geometry dependency that facilitates fine-geometry learning, and 2) the under-constrained voxel grids lack spatial coherence and are vulnerable to local minima. In this work, we present Voxurf, a voxel-based surface reconstruction approach that is both efficient and accurate. Voxurf addresses the aforementioned issues via several key designs, including 1) a two-stage training procedure that attains a coherent coarse shape and recovers fine details successively, 2) a dual color network that maintains color-geometry dependency, and 3) a hierarchical geometry feature to encourage information propagation across voxels. Extensive experiments show that Voxurf achieves high efficiency and high quality at the same time. On the DTU benchmark, Voxurf achieves higher reconstruction quality with a 20x training speedup compared to previous fully implicit methods. Our code is available at https://github.com/wutong16/Voxurf.

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Cited by 1 Pith paper

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  1. Disentangled Geometry and Appearance for Efficient Multi-View Surface Reconstruction and Rendering

    cs.CV 2025-08 unverdicted novelty 5.0 of 10

    A disentangled geometry-and-appearance model over explicit meshes with differentiable rasterization achieves fast training and rendering for multi-view reconstruction.

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