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An Event-Based Perception Pipeline for a Table Tennis Robot

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arxiv 2502.00749 v1 pith:M57Y6R7G submitted 2025-02-02 cs.RO cs.CV

classification cs.ROcs.CV
keywords perceptiontabletennisballcamerasevent-basedpipelinerobot
verification ladder T0 review T1 audit T2 compute T3 formal
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Table tennis robots gained traction over the last years and have become a popular research challenge for control and perception algorithms. Fast and accurate ball detection is crucial for enabling a robotic arm to rally the ball back successfully. So far, most table tennis robots use conventional, frame-based cameras for the perception pipeline. However, frame-based cameras suffer from motion blur if the frame rate is not high enough for fast-moving objects. Event-based cameras, on the other hand, do not have this drawback since pixels report changes in intensity asynchronously and independently, leading to an event stream with a temporal resolution on the order of us. To the best of our knowledge, we present the first real-time perception pipeline for a table tennis robot that uses only event-based cameras. We show that compared to a frame-based pipeline, event-based perception pipelines have an update rate which is an order of magnitude higher. This is beneficial for the estimation and prediction of the ball's position, velocity, and spin, resulting in lower mean errors and uncertainties. These improvements are an advantage for the robot control, which has to be fast, given the short time a table tennis ball is flying until the robot has to hit back.

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  1. Egocentric Event-Based Vision for Ping Pong Ball Trajectory Prediction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    An event-camera and eye-tracking system on smart glasses detects a ping-pong ball and predicts its landing point from the player's viewpoint at 200 Hz with a reported 4.5 ms total latency.

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