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SF-V: Single Forward Video Generation Model
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abstract
Diffusion-based video generation models have demonstrated remarkable success in obtaining high-fidelity videos through the iterative denoising process. However, these models require multiple denoising steps during sampling, resulting in high computational costs. In this work, we propose a novel approach to obtain single-step video generation models by leveraging adversarial training to fine-tune pre-trained video diffusion models. We show that, through the adversarial training, the multi-steps video diffusion model, i.e., Stable Video Diffusion (SVD), can be trained to perform single forward pass to synthesize high-quality videos, capturing both temporal and spatial dependencies in the video data. Extensive experiments demonstrate that our method achieves competitive generation quality of synthesized videos with significantly reduced computational overhead for the denoising process (i.e., around $23\times$ speedup compared with SVD and $6\times$ speedup compared with existing works, with even better generation quality), paving the way for real-time video synthesis and editing. More visualization results are made publicly available at https://snap-research.github.io/SF-V.
Forward citations
Cited by 4 Pith papers
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SnapGen-V: Generating a Five-Second Video within Five Seconds on a Mobile Device
SnapGen-V prunes, searches, and adversarially distills a video diffusion model down to 0.6B parameters that generates a five-second, 512x512 video on an iPhone 16 Pro Max in under five seconds.
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MoViE: Mobile Diffusion for Video Editing
MoViE distills a diffusion-based video editor into a single-step mobile model, achieving 12 fps on a Snapdragon 8 Gen 3 phone with modest quality loss.
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Accelerating Video Diffusion Models via Distribution Matching
A few-step video generator trained with video GAN loss plus 2D score distribution matching matches or beats prior 4-step video distillation methods.
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Reinforcement Learning: From Algorithms To Foundation Models
A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.
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