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Stochastic Graphon Games with Memory
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We study finite-player dynamic stochastic games with heterogeneous interactions and non-Markovian linear-quadratic objective functionals. We derive the Nash equilibrium explicitly by converting the first-order conditions into a coupled system of stochastic Fredholm equations, which we solve in terms of operator resolvents. When the agents' interactions are modeled by a weighted graph, we formulate the corresponding non-Markovian continuum-agent game, where interactions are modeled by a graphon. We also derive the Nash equilibrium of the graphon game explicitly by first reducing the first-order conditions to an infinite-dimensional coupled system of stochastic Fredholm equations, then decoupling it using the spectral decomposition of the graphon operator, and finally solving it in terms of operator resolvents. Moreover, we show that the Nash equilibria of finite-player games on graphs converge to those of the graphon game as the number of agents increases. This holds both when a given graph sequence converges to the graphon in the cut norm and when the graph sequence is sampled from the graphon. We also bound the convergence rate, which depends on the cut norm in the former case and on the sampling method in the latter. Finally, we apply our results to various stochastic games with heterogeneous interactions, including systemic risk models with delays and stochastic network games.
Forward citations
Cited by 3 Pith papers
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Optimal Control of Heterogeneous Mean-Field Stochastic Differential Equations with Common Noise and Applications
An LQ control framework for heterogeneous mean-field SDEs with common noise, solved through a triangular system of Hilbert-space Riccati BSDEs.
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Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games
A bilevel policy optimization algorithm for continuous-time linear-quadratic graphon mean field games converges linearly to best-response policies and globally to the Nash equilibrium.
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Stochastic Graphon Games with Interventions
For dynamic graphon games, the paper claims existence, uniqueness, and finite-N approximation of welfare-maximizing interventions, with explicit linear-quadratic solutions.
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