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Inferring Player Location in Sports Matches: Multi-Agent Spatial Imputation from Limited Observations
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Understanding agent behaviour in Multi-Agent Systems (MAS) is an important problem in domains such as autonomous driving, disaster response, and sports analytics. Existing MAS problems typically use uniform timesteps with observations for all agents. In this work, we analyse the problem of agent location imputation, specifically posed in environments with non-uniform timesteps and limited agent observability (~95% missing values). Our approach uses Long Short-Term Memory and Graph Neural Network components to learn temporal and inter-agent patterns to predict the location of all agents at every timestep. We apply this to the domain of football (soccer) by imputing the location of all players in a game from sparse event data (e.g., shots and passes). Our model estimates player locations to within ~6.9m; a ~62% reduction in error from the best performing baseline. This approach facilitates downstream analysis tasks such as player physical metrics, player coverage, and team pitch control. Existing solutions to these tasks often require optical tracking data, which is expensive to obtain and only available to elite clubs. By imputing player locations from easy to obtain event data, we increase the accessibility of downstream tasks.
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Cited by 1 Pith paper
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Training-Free Off-Screen Player Imputation for Broadcast-Based Spatial Football Analytics
Role-anchored centroid voting, a training-free online imputer, roughly halves hidden-zone pitch-control error from ignoring off-screen players and cuts control-share error to 28–48% of the ignore baseline across three...
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