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Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials
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Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence. Because of high risk and complexity, the adoption of AI for autonomous combat systems has been a long-standing difficulty. In order to address these issues, DARPA's AlphaDogfight Trials (ADT) program sought to vet the feasibility of and increase trust in AI for autonomously piloting an F-16 in simulated air-to-air combat. Our submission to ADT solves the high-dimensional, continuous control problem using a novel hierarchical deep reinforcement learning approach consisting of a high-level policy selector and a set of separately trained low-level policies specialized for excelling in specific regions of the state space. Both levels of the hierarchy are trained using off-policy, maximum entropy methods with expert knowledge integrated through reward shaping. Our approach outperformed human expert pilots and achieved a second-place rank in the ADT championship event.
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Cited by 1 Pith paper
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Training Environment for High Performance Reinforcement Learning
Tunnel couples F-16 nonlinear flight dynamics with customizable Gymnasium sensors and tasks, plus an informal comparison of RL, behavioral cloning, and PID baselines.
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