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PBIR-NIE: Glossy Object Capture under Non-Distant Lighting

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arxiv 2408.06878 v1 pith:NF4XK5UH submitted 2024-08-13 cs.CV cs.GR

classification cs.CVcs.GR
keywords glossycaptureframeworklightingrenderingcapabilitiesdifferentiableenvironment
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Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry, material attributes, and surrounding illumination of such objects. We propose a novel parallax-aware non-distant environment map as a lightweight and efficient lighting representation, accurately modeling the near-field background of the scene, which is commonly encountered in real-world capture setups. This feature allows our framework to accommodate complex parallax effects beyond the capabilities of standard infinite-distance environment maps. Our method optimizes an underlying signed distance field (SDF) through physics-based differentiable rendering, seamlessly connecting surface gradients between a triangle mesh and the SDF via neural implicit evolution (NIE). To address the intricacies of highly glossy BRDFs in differentiable rendering, we integrate the antithetic sampling algorithm to mitigate variance in the Monte Carlo gradient estimator. Consequently, our framework exhibits robust capabilities in handling glossy object reconstruction, showcasing superior quality in geometry, relighting, and material estimation.

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  1. NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics

    cs.CV 2024-11 conditional novelty 6.0 of 10

    NeISF++ generalizes the dielectric-only NeISF polarized inverse renderer to conductors by adding a complex-refractive-index Fresnel term and a DoLP-based geometry initialization, improving metal and dielectric reconstruction.

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