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Scaling up Mean Field Games with Online Mirror Descent

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arxiv 2103.00623 v1 pith:NGWNRI6M submitted 2021-02-28 cs.AI

classification cs.AI
keywords gamesmfgsmulti-populationconvergesdescentequilibriumfieldmean
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We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent (OMD). We show that continuous-time OMD provably converges to a Nash equilibrium under a natural and well-motivated set of monotonicity assumptions. This theoretical result nicely extends to multi-population games and to settings involving common noise. A thorough experimental investigation on various single and multi-population MFGs shows that OMD outperforms traditional algorithms such as Fictitious Play (FP). We empirically show that OMD scales up and converges significantly faster than FP by solving, for the first time to our knowledge, examples of MFGs with hundreds of billions states. This study establishes the state-of-the-art for learning in large-scale multi-agent and multi-population games.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Deciding Bank Interest Rates -- A Major-Minor Impulse Control Mean-Field Game Perspective

    math.OC 2024-11 reject novelty 5.0 of 10

    Bank deposit rate competition is cast as a major-minor mean-field game with impulse adjustment costs, and a deep Q-network with fictitious play yields low-rate strategies in simulation.

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