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GLeaD: Improving GANs with A Generator-Leading Task

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arxiv 2212.03752 v2 pith:NUJXKNLM submitted 2022-12-07 cs.CV eess.IV

classification cs.CVeess.IV
keywords adversarialgamegansgenerator-leadingimagelsuntaskadequately
verification ladder T0 review T1 audit T2 compute T3 formal
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Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation, D plays as the rule maker and hence tends to dominate the competition. Towards a fairer game in GANs, we propose a new paradigm for adversarial training, which makes G assign a task to D as well. Specifically, given an image, we expect D to extract representative features that can be adequately decoded by G to reconstruct the input. That way, instead of learning freely, D is urged to align with the view of G for domain classification. Experimental results on various datasets demonstrate the substantial superiority of our approach over the baselines. For instance, we improve the FID of StyleGAN2 from 4.30 to 2.55 on LSUN Bedroom and from 4.04 to 2.82 on LSUN Church. We believe that the pioneering attempt present in this work could inspire the community with better designed generator-leading tasks for GAN improvement.

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