REVIEW 5 cited by
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce an efficient compression technique that significantly reduces storage overhead by using compact representation. We propose a unified architecture that combines point cloud data and feature planes through a progressive tri-plane structure. Our method utilizes 2D feature planes, enabling continuous spatial representation. To further optimize these representations, we incorporate entropy modeling in the frequency domain, specifically designed for standard video codecs. We also propose channel-wise bit allocation to achieve a better trade-off between bitrate consumption and feature plane representation. Consequently, our model effectively leverages spatial correlations within the feature planes to enhance rate-distortion performance using standard, non-differentiable video codecs. Experimental results demonstrate that our method outperforms existing methods in data compactness while maintaining high rendering quality. Our project page is available at https://fraunhoferhhi.github.io/CodecGS
Forward citations
Cited by 5 Pith papers
-
OT-UVGS: Revisiting UV Mapping for Gaussian Splatting as a Capacity Allocation Problem
By treating UV mapping as a capacity allocation problem and using a lightweight optimal transport mapping, OT-UVGS improves rendering metrics and UV utilization in Gaussian Splatting.
-
CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery
CATRF inserts standard codecs into the training loop of triplane radiance fields via straight-through estimation so the features adapt to codec distortions and achieve better rate-distortion performance for volumetric...
-
CGHair: Compact Gaussian Hair Reconstruction with Card Clustering
Hierarchical card clustering plus shared Gaussian texture codebooks reconstructs multi-view hair with 200x lower memory and 4x faster strand generation while matching prior 3DGS visual quality.
-
POTR: Post-Training 3DGS Compression
POTR introduces simultaneous-effect pruning via a modified 3DGS rasterizer and entropy-reducing lighting coefficient recomputation to outperform prior post-training 3DGS compression methods in rate-distortion and infe...
-
CF3: Compact and Fast 3D Feature Fields
CF3 builds a compact 3D feature field from a pre-trained 3DGS by feature lifting, per-Gaussian autoencoding, and adaptive sparsification, matching baseline segmentation quality with roughly 5% of the Gaussians.
Discussion (0). Sign in to comment.