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DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction
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Reconstructing clean, distractor-free 3D scenes from real-world captures remains a significant challenge, particularly in highly dynamic and cluttered settings such as egocentric videos. To tackle this problem, we introduce DeGauss, a simple and robust self-supervised framework for dynamic scene reconstruction based on a decoupled dynamic-static Gaussian Splatting design. DeGauss models dynamic elements with foreground Gaussians and static content with background Gaussians, using a probabilistic mask to coordinate their composition and enable independent yet complementary optimization. DeGauss generalizes robustly across a wide range of real-world scenarios, from casual image collections to long, dynamic egocentric videos, without relying on complex heuristics or extensive supervision. Experiments on benchmarks including NeRF-on-the-go, ADT, AEA, Hot3D, and EPIC-Fields demonstrate that DeGauss consistently outperforms existing methods, establishing a strong baseline for generalizable, distractor-free 3D reconstructionin highly dynamic, interaction-rich environments. Project page: https://batfacewayne.github.io/DeGauss.io/
Forward citations
Cited by 1 Pith paper
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SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition
SplitGaussian reconstructs dynamic 3D scenes from monocular video by decomposing Gaussians into a rigid static branch and a deformable dynamic branch, claiming better motion separation and rendering quality than prior...
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