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ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields

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arxiv 2211.04041 v4 pith:OA2IC2SK submitted 2022-11-08 cs.CV cs.RO

classification cs.CVcs.RO
keywords onlineparticlenerfdynamicscenesachievesadaptabilityencodingfeatures
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While existing Neural Radiance Fields (NeRFs) for dynamic scenes are offline methods with an emphasis on visual fidelity, our paper addresses the online use case that prioritises real-time adaptability. We present ParticleNeRF, a new approach that dynamically adapts to changes in the scene geometry by learning an up-to-date representation online, every 200ms. ParticleNeRF achieves this using a novel particle-based parametric encoding. We couple features to particles in space and backpropagate the photometric reconstruction loss into the particles' position gradients, which are then interpreted as velocity vectors. Governed by a lightweight physics system to handle collisions, this lets the features move freely with the changing scene geometry. We demonstrate ParticleNeRF on various dynamic scenes containing translating, rotating, articulated, and deformable objects. ParticleNeRF is the first online dynamic NeRF and achieves fast adaptability with better visual fidelity than brute-force online InstantNGP and other baseline approaches on dynamic scenes with online constraints. Videos of our system can be found at our project website https://sites.google.com/view/particlenerf.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. TRACE: Learning 3D Gaussian Physical Dynamics from Multi-view Videos

    cs.CV 2025-08 conditional novelty 6.0 of 10

    TRACE predicts future frames of dynamic 3D scenes by learning a per-particle translation-rotation dynamics system inside 3D Gaussian Splatting, without labels.

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