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GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds

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arxiv 2104.07659 v1 pith:OB5G5HUZ submitted 2021-04-15 cs.CV

classification cs.CV
keywords blockgancraftimagesworldneuralphotorealisticrenderingtruth
verification ladder T0 review T1 audit T2 compute T3 formal
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We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned a semantic label such as dirt, grass, or water. We represent the world as a continuous volumetric function and train our model to render view-consistent photorealistic images for a user-controlled camera. In the absence of paired ground truth real images for the block world, we devise a training technique based on pseudo-ground truth and adversarial training. This stands in contrast to prior work on neural rendering for view synthesis, which requires ground truth images to estimate scene geometry and view-dependent appearance. In addition to camera trajectory, GANcraft allows user control over both scene semantics and output style. Experimental results with comparison to strong baselines show the effectiveness of GANcraft on this novel task of photorealistic 3D block world synthesis. The project website is available at https://nvlabs.github.io/GANcraft/ .

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 2 citations worldwide. Full citation record

  1. Exploring Flexible Scenario Generation in Godot Simulator

    cs.AI 2024-12 reject novelty 4.0 of 10

    A prototype pipeline reconstructs road scenes in the Godot game engine from images, with an unvalidated STL-based method to constrain road modifications.

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