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DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidance

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arxiv 2404.14676 v2 pith:OD23U3GI submitted 2024-04-23 cs.CV cs.GR

classification cs.CVcs.GR
keywords materialgenerationguidancedreampbrlatentmethodsmulti-modalcapabilities
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Prior material creation methods had limitations in producing diverse results mainly because reconstruction-based methods relied on real-world measurements and generation-based methods were trained on relatively small material datasets. To address these challenges, we propose DreamPBR, a novel diffusion-based generative framework designed to create spatially-varying appearance properties guided by text and multi-modal controls, providing high controllability and diversity in material generation. Key to achieving diverse and high-quality PBR material generation lies in integrating the capabilities of recent large-scale vision-language models trained on billions of text-image pairs, along with material priors derived from hundreds of PBR material samples. We utilize a novel material Latent Diffusion Model (LDM) to establish the mapping between albedo maps and the corresponding latent space. The latent representation is then decoded into full SVBRDF parameter maps using a rendering-aware PBR decoder. Our method supports tileable generation through convolution with circular padding. Furthermore, we introduce a multi-modal guidance module, which includes pixel-aligned guidance, style image guidance, and 3D shape guidance, to enhance the control capabilities of the material LDM. We demonstrate the effectiveness of DreamPBR in material creation, showcasing its versatility and user-friendliness on a wide range of controllable generation and editing applications.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images

    cs.GR 2025-09 conditional novelty 6.0 of 10

    Chord predicts SVBRDF channels sequentially from a generated tileable texture, using rendering-derived conditioning images and per-modality network blocks in a single-step diffusion estimator.

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