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ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining

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arxiv 2408.10906 v2 pith:OFYJAR3Z submitted 2024-08-20 cs.CV

classification cs.CV
keywords datasetgaussiantasksrepresentationshapesplatcentroidsclassificationdatasets
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3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks. This calls for the 3D understanding directly in this representation space. To facilitate the research in this direction, we first build ShapeSplat, a large-scale dataset of 3DGS using the commonly used ShapeNet, ModelNet and Objaverse datasets. Our dataset ShapeSplat consists of 206K objects spanning over 87 unique categories, whose labels are in accordance with the respective datasets. The creation of this dataset utilized the compute equivalent of 3.8 GPU years on a TITAN XP GPU. We utilize our dataset for unsupervised pretraining and supervised finetuning for classification and segmentation tasks. To this end, we introduce Gaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters. Through exhaustive experiments, we provide several valuable insights. In particular, we show that (1) the distribution of the optimized GS centroids significantly differs from the uniformly sampled point cloud (used for initialization) counterpart; (2) this change in distribution results in degradation in classification but improvement in segmentation tasks when using only the centroids; (3) to leverage additional Gaussian parameters, we propose Gaussian feature grouping in a normalized feature space, along with splats pooling layer, offering a tailored solution to effectively group and embed similar Gaussians, which leads to notable improvement in finetuning tasks.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding

    cs.CV 2026-07 conditional novelty 6.0 of 10

    3D Gaussian view-dependent colors are repacked as 3×3 matrices so geometry and color rotate together, giving exact rotation-equivariant recognition and world modeling in 3DGS.

  2. Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussians

    cs.CV 2025-08 conditional novelty 6.0 of 10

    Can3Tok tokenizes scene-level 3D Gaussian splats into canonical latent tokens with normalization and saliency filtering, enabling reconstruction and text/image-to-3D generation.

  3. Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor

    cs.GR 2025-06 conditional novelty 6.0 of 10

    Two small mapping networks connect a frozen 3D encoder to a frozen 3D generator, so the generator decompresses objects from latent codes as small as 3 KB, achieving up to 2187x compression on meshes.

  4. RoboPearls: Editable Video Simulation for Robot Manipulation

    cs.CV 2025-06 conditional novelty 5.0 of 10

    RoboPearls is a 3D Gaussian Splatting based framework that edits demonstration videos into varied photorealistic simulations, and training on them improves robot manipulation success rates on RLBench and COLOSSEUM.

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