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Q-learning with online random forests
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abstract
$Q$-learning is the most fundamental model-free reinforcement learning algorithm. Deployment of $Q$-learning requires approximation of the state-action value function (also known as the $Q$-function). In this work, we provide online random forests as $Q$-function approximators and propose a novel method wherein the random forest is grown as learning proceeds (through expanding forests). We demonstrate improved performance of our methods over state-of-the-art Deep $Q$-Networks in two OpenAI gyms (`blackjack' and `inverted pendulum') but not in the `lunar lander' gym. We suspect that the resilience to overfitting enjoyed by random forests recommends our method for common tasks that do not require a strong representation of the problem domain. We show that expanding forests (in which the number of trees increases as data comes in) improve performance, suggesting that expanding forests are viable for other applications of online random forests beyond the reinforcement learning setting.
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Cited by 1 Pith paper
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Upside-Down Reinforcement Learning for More Interpretable Optimal Control
Random forests and extra trees match a neural network as UDRL behavior functions on CartPole, Acrobot, and Lunar Lander, and provide feature importance explanations.
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