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Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences
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3D Gaussian Splatting (3DGS) has achieved impressive rendering performance in novel view synthesis. However, its efficacy diminishes considerably in sparse image sequences, where inherent data sparsity amplifies geometric uncertainty during optimization. This often leads to convergence at suboptimal local minima, resulting in noticeable structural artifacts in the reconstructed scenes.To mitigate these issues, we propose Uncertainty-aware Normal-Guided Gaussian Splatting (UNG-GS), a novel framework featuring an explicit Spatial Uncertainty Field (SUF) to quantify geometric uncertainty within the 3DGS pipeline. UNG-GS enables high-fidelity rendering and achieves high-precision reconstruction without relying on priors. Specifically, we first integrate Gaussian-based probabilistic modeling into the training of 3DGS to optimize the SUF, providing the model with adaptive error tolerance. An uncertainty-aware depth rendering strategy is then employed to weight depth contributions based on the SUF, effectively reducing noise while preserving fine details. Furthermore, an uncertainty-guided normal refinement method adjusts the influence of neighboring depth values in normal estimation, promoting robust results. Extensive experiments demonstrate that UNG-GS significantly outperforms state-of-the-art methods in both sparse and dense sequences. The code will be open-source.
Forward citations
Cited by 3 Pith papers
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Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting
A dedicated geometry opacity parameter per 3D Gaussian decouples appearance from geometry and yields better novel-view rendering plus surface reconstruction on varied datasets.
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GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction
GO-PRE proposes a next-best-view selection score that minimizes an upper bound on predictive rendering entropy over a user-specified target view manifold for 3D Gaussian Splatting.
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UnPose: Uncertainty-Guided Diffusion Priors for Zero-Shot Pose Estimation
A diffusion-prior pipeline that reconstructs and tracks novel objects from single RGB-D frames, using pixel-wise uncertainty to guide 3D Gaussian Splatting and pose graph optimization.
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