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arxiv: 2108.08841 · v1 · pith:OSB66FSV · submitted 2021-08-19 · cs.CV

Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs

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classification cs.CV
keywords scenegraphshapesallowingcontrolend-to-endgenerationgraphs
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Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough interface for detailed control. Scene graphs are representations of a scene, composed of objects (nodes) and inter-object relationships (edges), proven to be particularly suited for this task, as they allow for semantic control on the generated content. Previous works tackling this task often rely on synthetic data, and retrieve object meshes, which naturally limits the generation capabilities. To circumvent this issue, we instead propose the first work that directly generates shapes from a scene graph in an end-to-end manner. In addition, we show that the same model supports scene modification, using the respective scene graph as interface. Leveraging Graph Convolutional Networks (GCN) we train a variational Auto-Encoder on top of the object and edge categories, as well as 3D shapes and scene layouts, allowing latter sampling of new scenes and shapes.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation

    cs.CV 2026-05 unverdicted novelty 6.0

    HetScene proposes a two-stage heterogeneous diffusion framework that decomposes scenes into primary structural objects and secondary contextual objects to generate denser, more plausible indoor layouts.