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DiffusionSfM: Predicting Structure and Motion via Ray Origin and Endpoint Diffusion

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arxiv 2505.05473 v1 pith:P63C7SMM submitted 2025-05-08 cs.CV

classification cs.CV
keywords diffusiondiffusionsfmmulti-viewscenegeometryglobalreasoningaddress
verification ladder T0 review T1 audit T2 compute T3 formal
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Current Structure-from-Motion (SfM) methods typically follow a two-stage pipeline, combining learned or geometric pairwise reasoning with a subsequent global optimization step. In contrast, we propose a data-driven multi-view reasoning approach that directly infers 3D scene geometry and camera poses from multi-view images. Our framework, DiffusionSfM, parameterizes scene geometry and cameras as pixel-wise ray origins and endpoints in a global frame and employs a transformer-based denoising diffusion model to predict them from multi-view inputs. To address practical challenges in training diffusion models with missing data and unbounded scene coordinates, we introduce specialized mechanisms that ensure robust learning. We empirically validate DiffusionSfM on both synthetic and real datasets, demonstrating that it outperforms classical and learning-based approaches while naturally modeling uncertainty.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ViPE: Video Pose Engine for 3D Geometric Perception

    cs.CV 2025-08 unverdicted novelty 5.0 of 10

    ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.

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