Pith. sign in

REVIEW 1 cited by

Bridging the Gap between Partially Observable Stochastic Games and Sparse POMDP Methods

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2405.18703 v2 pith:PDKAM4ZP submitted 2024-05-29 cs.GT

classification cs.GT
keywords approximationobservablepartiallyagentagentsapproachbeliefcase
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Many real-world decision problems involve the interaction of multiple self-interested agents with limited sensing ability. The partially observable stochastic game (POSG) provides a mathematical framework for modeling these problems, however solving a POSG requires difficult reasoning over two critical factors: (1) information revealed by partial observations and (2) decisions other agents make. In the single agent case, partially observable Markov decision process (POMDP) planning can efficiently address partial observability with particle filtering. In the multi-agent case, extensive form game solution methods account for other agent's decisions, but preclude belief approximation. We propose a unifying framework that combines POMDP-inspired state distribution approximation and game-theoretic equilibrium search on information sets. This paper lays a theoretical foundation for the approach by bounding errors due to belief approximation, and empirically demonstrates effectiveness with a numerical example. The new approach enables planning in POSGs with very large state spaces, paving the way for reliable autonomous interaction in real-world physical environments and complementing multi-agent reinforcement learning.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Online Competitive Information Gathering for Partially Observable Trajectory Games

    cs.GT 2025-06 reject novelty 5.0 of 10

    A particle-based stochastic-gradient planner for finite-history partially observable trajectory games is shown to produce active information-gathering behavior in continuous pursuit-evasion and warehouse-pickup simula...

Pith tools