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Paper Citation Record · LEDGER

FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

As of 8 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 5 inbound Pith citation observations for arXiv:2406.02081.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2406.02081 v2

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 5 of 5 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 5 of 5 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-06T18:58:35.506929Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-05-21T04:39:35.242876Z

Reference resolution

0 of 0 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation 7112ff02-0314-46cb-b8c2-f6052cbe6ec2 · inbound

Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning cites this paper.

Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-06T18:58:35.506929Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T18:58:35.506929Z digest=sha256:298a84e5716f792d0e9dd2e27595c52a37acc5edf73f37df83311232902f8065

Observation 980b4196-b9ca-4a6f-98d2-893136c763b3 · inbound

PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments cites this paper.

PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-04T23:58:44.926494Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T23:58:44.926494Z digest=sha256:4a25fabb2b0325edf455d6d0d47664dcd0c7896ccf42b24907949bb6f19eff2d

Observation 8b64ba5e-dfb8-4f53-b30a-451d65d807ff · inbound

Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest cites this paper.

Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

Reference 17

Resolution
metadata mismatch
arxiv_id, observed 2026-05-11T23:36:36.068705Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-05-07T16:37:58.860183Z digest=sha256:e4c70bd0406a9e12a730424565a0120b703b2d0ace01cd972691d2e23ffb294b

Observation 1d208a03-7989-4010-852c-00efe563d889 · inbound

Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning cites this paper.

Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

Reference 25

Resolution
verified exact
arxiv_id, observed 2026-05-11T15:16:09.384027Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-05-09T20:22:58.061772Z digest=sha256:8bd78ef0bbbfd12e8e147554b0e3af246bc2cd8675a3d93878ba83f6e8f65e4b

Observation 2fc616cf-2c23-48d9-a930-cdacee64eb15 · inbound

For How Long Should We Be Punching? Learning Action Duration in Fighting Games cites this paper.

For How Long Should We Be Punching? Learning Action Duration in Fighting Games FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

Reference 1

Resolution
verified exact
arxiv_id, observed 2026-05-21T04:39:35.244579Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-05-21T04:36:50.651328Z digest=sha256:b8c44315c2b2534634f664e8d4e7aecf494dc606523dc4d23be131675cfcc12c