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FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

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arxiv 2406.02081 v2 pith:PKTT57NE submitted 2024-06-04 cs.MA cs.AIcs.LG

classification cs.MAcs.AIcs.LG
keywords competitivefightladdermarlalgorithmsmulti-agentplatformagentbenchmark
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments

    cs.AI 2025-09 conditional novelty 6.0 of 10

    A new open Minecraft benchmark for 2v2 LLM-agent competition, and a system, TactiCrafter, that beats its baselines on points and win rate.

  2. Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning

    cs.LG 2025-07 conditional novelty 6.0 of 10

    A PPO agent trained with behavior cloning, self-play, and reward shaping reaches a 54.82% win rate against the previous best Generals.io bot and a reported top-25 human leaderboard position.

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