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Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World

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arxiv 1803.08319 v3 pith:PZJSXHNC submitted 2018-03-22 cs.CV

classification cs.CV
keywords bodytrackingoccludedarchitecturedatapartspeopletemporal
verification ladder T0 review T1 audit T2 compute T3 formal
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Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.

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  1. OmniTraj: Pre-Training on Heterogeneous Data for Adaptive and Zero-Shot Human Trajectory Prediction

    cs.CV 2025-07 conditional novelty 6.0 of 10

    Feeding the frame rate into a pre-trained transformer yields state-of-the-art zero-shot human trajectory prediction across datasets with different temporal setups.

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