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iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generation
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This paper propose iFlame, a novel transformer-based network architecture for mesh generation. While attention-based models have demonstrated remarkable performance in mesh generation, their quadratic computational complexity limits scalability, particularly for high-resolution 3D data. Conversely, linear attention mechanisms offer lower computational costs but often struggle to capture long-range dependencies, resulting in suboptimal outcomes. To address this trade-off, we propose an interleaving autoregressive mesh generation framework that combines the efficiency of linear attention with the expressive power of full attention mechanisms. To further enhance efficiency and leverage the inherent structure of mesh representations, we integrate this interleaving approach into an hourglass architecture, which significantly boosts efficiency. Our approach reduces training time while achieving performance comparable to pure attention-based models. To improve inference efficiency, we implemented a caching algorithm that almost doubles the speed and reduces the KV cache size by seven-eighths compared to the original Transformer. We evaluate our framework on ShapeNet and Objaverse, demonstrating its ability to generate high-quality 3D meshes efficiently. Our results indicate that the proposed interleaving framework effectively balances computational efficiency and generative performance, making it a practical solution for mesh generation. The training takes only 2 days with 4 GPUs on 39k data with a maximum of 4k faces on Objaverse.
Forward citations
Cited by 2 Pith papers
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Nexus: Native Mesh Generation with Diffusion
Nexus replaces autoregressive mesh serialization with two coupled diffusion models — octree vertex generation and a latent topology generator — claiming stronger geometry and perceptual quality on Objaverse and Toys4K.
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Efficient Part-level 3D Object Generation via Dual Volume Packing
From a single image, a 3D latent diffusion model generates all parts of an object at once by packing the part structure into two non-overlapping volumes.
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