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MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs
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abstract
In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh auto-regressive techniques. While these methods produce visually impressive results, their reliance on token-by-token predictions in the auto-regressive process leads to several significant limitations. These include extremely slow generation speeds and an uncontrollable number of mesh faces. In this paper, we introduce MeshCraft, a novel framework for efficient and controllable mesh generation, which leverages continuous spatial diffusion to generate discrete triangle faces. Specifically, MeshCraft consists of two core components: 1) a transformer-based VAE that encodes raw meshes into continuous face-level tokens and decodes them back to the original meshes, and 2) a flow-based diffusion transformer conditioned on the number of faces, enabling the generation of high-quality 3D meshes with a predefined number of faces. By utilizing the diffusion model for the simultaneous generation of the entire mesh topology, MeshCraft achieves high-fidelity mesh generation at significantly faster speeds compared to auto-regressive methods. Specifically, MeshCraft can generate an 800-face mesh in just 3.2 seconds (35$\times$ faster than existing baselines). Extensive experiments demonstrate that MeshCraft outperforms state-of-the-art techniques in both qualitative and quantitative evaluations on ShapeNet dataset and demonstrates superior performance on Objaverse dataset. Moreover, it integrates seamlessly with existing conditional guidance strategies, showcasing its potential to relieve artists from the time-consuming manual work involved in mesh creation.
Forward citations
Cited by 4 Pith papers
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Meshy T2: Fast Native Mesh Generation with Flow Matching
Single-image native mesh generation runs at interactive speed in Meshy T2 by flow-matching one continuous latent per vertex, then decoding vertices, edge connectivity, and face winding in one pass.
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Nexus: Native Mesh Generation with Diffusion
Nexus replaces autoregressive mesh serialization with two coupled diffusion models — octree vertex generation and a latent topology generator — claiming stronger geometry and perceptual quality on Objaverse and Toys4K.
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LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow
LATO.2 factorizes mesh generation into a vertex-generation flow and a vertex-conditioned connectivity flow, beating joint-latent and autoregressive baselines on geometric fidelity and connectivity quality.
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PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
PartCrafter generates several separable 3D part meshes at once from a single image by fine-tuning a pretrained 3D diffusion transformer with part identity tokens and local-global attention.
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