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PICA: Physics-Integrated Clothed Avatar

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arxiv 2407.05324 v1 pith:QHXMQQKE submitted 2024-07-07 cs.CV

classification cs.CV
keywords clothedclothingdynamicsrepresentbodyhumannovelprevious
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically employ a single model to represent both the clothing and the underlying body. While efficient, these approaches often fail to accurately represent complex garment dynamics, leading to incorrect deformations and noticeable rendering artifacts, especially for sliding or loose garments. Furthermore, previous works represent garment dynamics as pose-dependent deformations and facilitate novel pose animations in a data-driven manner. This often results in outcomes that do not faithfully represent the mechanics of motion and are prone to generating artifacts in out-of-distribution poses. To address these issues, we adopt two individual 3D Gaussian Splatting (3DGS) models with different deformation characteristics, modeling the human body and clothing separately. This distinction allows for better handling of their respective motion characteristics. With this representation, we integrate a graph neural network (GNN)-based clothed body physics simulation module to ensure an accurate representation of clothing dynamics. Our method, through its carefully designed features, achieves high-fidelity rendering of clothed human bodies in complex and novel driving poses, significantly outperforming previous methods under the same settings.

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  1. Disentangled Clothed Avatar Generation with Layered Representation

    cs.CV 2025-01 conditional novelty 6.0 of 10

    A feed-forward diffusion model generates fully disentangled clothed avatars by representing body, hair, and clothing in separate layers of a Gaussian-based UV feature plane.

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