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Deep Differentiable Grasp Planner for High-DOF Grippers
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We present an end-to-end algorithm for training deep neural networks to grasp novel objects. Our algorithm builds all the essential components of a grasping system using a forward-backward automatic differentiation approach, including the forward kinematics of the gripper, the collision between the gripper and the target object, and the metric for grasp poses. In particular, we show that a generalized Q1 grasp metric is defined and differentiable for inexact grasps generated by a neural network, and the derivatives of our generalized Q1 metric can be computed from a sensitivity analysis of the induced optimization problem. We show that the derivatives of the (self-)collision terms can be efficiently computed from a watertight triangle mesh of low-quality. Altogether, our algorithm allows for the computation of grasp poses for high-DOF grippers in an unsupervised mode with no ground truth data, or it improves the results in a supervised mode using a small dataset. Our new learning algorithm significantly simplifies the data preparation for learning-based grasping systems and leads to higher qualities of learned grasps on common 3D shape datasets [7, 49, 26, 25], achieving a 22% higher success rate on physical hardware and a 0.12 higher value on the Q1 grasp quality metric.
Forward citations
Cited by 3 Pith papers
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GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Training
GraspGen shows that training a grasp-scoring discriminator on the generator's own simulated outputs, plus a large new multi-gripper dataset, improves 6-DOF grasping across simulation and a real robot.
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BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimization
A GPU-parallel bilevel optimization pipeline synthesizes high-quality dexterous grasps faster than prior methods and produces a dataset that improves learned grasping performance from about 40% to 80% in simulation.
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A Survey: Learning Embodied Intelligence from Physical Simulators and World Models
Embodied intelligence learning is reviewed through the complementary lenses of physical simulators and world models, with a proposed IR-L0 to IR-L4 robot capability taxonomy.
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