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AutoDecoding Latent 3D Diffusion Models
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We present a novel approach to the generation of static and articulated 3D assets that has a 3D autodecoder at its core. The 3D autodecoder framework embeds properties learned from the target dataset in the latent space, which can then be decoded into a volumetric representation for rendering view-consistent appearance and geometry. We then identify the appropriate intermediate volumetric latent space, and introduce robust normalization and de-normalization operations to learn a 3D diffusion from 2D images or monocular videos of rigid or articulated objects. Our approach is flexible enough to use either existing camera supervision or no camera information at all -- instead efficiently learning it during training. Our evaluations demonstrate that our generation results outperform state-of-the-art alternatives on various benchmark datasets and metrics, including multi-view image datasets of synthetic objects, real in-the-wild videos of moving people, and a large-scale, real video dataset of static objects.
Forward citations
Cited by 2 Pith papers
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Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis
A video-to-4D model that encodes mesh animations into compact Gaussian variation latents and diffuses them conditioned on the video and a canonical Gaussian splat.
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Efficient Part-level 3D Object Generation via Dual Volume Packing
From a single image, a 3D latent diffusion model generates all parts of an object at once by packing the part structure into two non-overlapping volumes.
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