Optimizing the Social Cost of Congestion Games by Imposing Variable Delays
classification
💻 cs.GT
keywords
costsocialcongestiondelaysgamesmechanismadditionalarbitrarily
read the original abstract
We describe a new coordination mechanism for non-atomic congestion games that leads to a (selfish) social cost which is arbitrarily close to the non-selfish optimal. This mechanism does not incur any additional extra cost, like tolls, which are usually differentiated from the social cost as expressed in terms of delays only.
This paper has not been read by Pith yet.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.