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arxiv: 2501.07104 · v1 · pith:QVOMKUPInew · submitted 2025-01-13 · 💻 cs.CV

RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians

classification 💻 cs.CV
keywords avatargaussianhumanmeshmodulemotionrmavatarcontrol
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We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.

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  1. Better Rigs, Not Bigger Networks: A Body Model Ablation for Gaussian Avatars

    cs.CV 2026-04 unverdicted novelty 5.0

    A minimal Gaussian splatting avatar pipeline using the Momentum Human Rig achieves the highest reported PSNR on PeopleSnapshot and ZJU-MoCap without learned deformations.