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FastMESH: Fast Surface Reconstruction by Hexagonal Mesh-based Neural Rendering

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arxiv 2305.17858 v1 pith:QZLSORJS submitted 2023-05-29 cs.CV

classification cs.CV
keywords renderingneuralsurfaceimplicitmeshonlyreconstructionresults
verification ladder T0 review T1 audit T2 compute T3 formal
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Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also have the difficulties in disentangling the geometric and appearance. Although having achieved faster training speed than implicit representation and hash coding, the explicit voxel-based method obtains the inferior results on recovering surface. To address these challenges, we propose an effective mesh-based neural rendering approach, named FastMESH, which only samples at the intersection of ray and mesh. A coarse-to-fine scheme is introduced to efficiently extract the initial mesh by space carving. More importantly, we suggest a hexagonal mesh model to preserve surface regularity by constraining the second-order derivatives of vertices, where only low level of positional encoding is engaged for neural rendering. The experiments demonstrate that our approach achieves the state-of-the-art results on both reconstruction and novel view synthesis. Besides, we obtain 10-fold acceleration on training comparing to the implicit representation-based methods.

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  1. Disentangled Geometry and Appearance for Efficient Multi-View Surface Reconstruction and Rendering

    cs.CV 2025-08 unverdicted novelty 5.0 of 10

    A disentangled geometry-and-appearance model over explicit meshes with differentiable rasterization achieves fast training and rendering for multi-view reconstruction.

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