Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-02T02:52:21.297924Z
Paper Citation Record · LEDGER
As of 10 August 2026, this Paper Citation Record lists 100 of 115 outbound references and 1 inbound Pith citation observation for arXiv:2607.14076.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-02T02:52:21.297924Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links, observed 2026-07-30T22:05:36.690030Z
A source-named dated measurement, never combined with another source.
Source: cited_works
100 of 115 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 81cec7f7-0311-48c9-8727-ca239876d26e · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Alonso, A
Reference 1
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Unavailable: canonical work link unavailable.
Observation bc78c16a-01e7-47c2-a511-79f25105971a · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 2
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Observation 4166db1a-2209-4d0a-9a50-5a6718ae33b9 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Brooks, B
Reference 3
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Observation f7ac71f0-e01e-4c5b-98d9-fc014b267dc5 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Bruce, M
Reference 4
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Observation caa48987-ff0c-463e-a487-4d658a86ce30 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 5
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Observation fac2c651-b238-4605-99af-2efe92ab61e6 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 6
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Observation c59936a2-ef29-4e1d-9b64-bda680cd4c96 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 7
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Observation 5b2ab148-561b-4ae4-96ba-c744b9f324a9 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Recurrent Autoregressive Diffusion: Global Memory Meets Local Attention
Reference 8
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Observation 789c825b-f340-4efa-918c-997ed70c3720 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Cheng, Y
Reference 9
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Observation a97840f7-edb5-4c4a-8299-6f7459ad08de · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Chiappa, S
Reference 10
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Observation ec960766-4465-4792-9659-1025c6ed3e42 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Quevedo, Q
Reference 11
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Observation d395fa46-8f63-4ffc-86d6-2962cb4baa7f · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Emerging Properties in Unified Multimodal Pretraining
Reference 12
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Observation a0b39f08-78b3-4d60-8dd4-bc9eabeb094b · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 13
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Observation 1ca7bb77-7aef-4653-be84-622b2c754f48 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Esser, S
Reference 14
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Observation 1af76350-740c-44a1-bae6-9d3815cac97b · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 15
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Observation abf39bd8-303f-419e-84d0-deaff7540b0b · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Garcin, T
Reference 16
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Observation 2f3232bb-e9fd-4054-9fcf-2ee14267574e · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Garrido, T
Reference 17
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Observation d311470a-22cb-498d-b8e2-adcb5ef13f11 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 18
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Observation 7deb2391-37e8-4265-97d2-1639612bbb81 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
Reference 19
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Observation 5b6998fa-c6cc-46de-8ca3-24e1f57812af · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines EgoCS-400K: An Egocentric Gameplay Dataset for World Models
Reference 20
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Observation b6c7ac1f-6ebe-45e8-8fcc-f63f1623f874 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 21
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Observation 7f63638a-010c-45de-bac9-1aebf6c3a28d · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines World Models
Reference 22
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Observation a27b2e9f-038e-4e76-90e6-63f329de41cd · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines LTX-2: Efficient Joint Audio-Visual Foundation Model
Reference 23
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Observation 09d22189-2a99-415b-a83f-a713ab01c7be · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Hafner, T
Reference 24
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Observation 9d1b85a3-7540-4042-8c0f-fedd55226704 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Hafner, J
Reference 25
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Observation 9d8f82bc-0952-4273-9283-cba676aa99c3 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Training Agents Inside of Scalable World Models
Reference 26
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Observation 3a4cf47c-d47a-47c1-888d-5d1d8e3f6173 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 27
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Observation 371422bd-72dd-4616-9ad0-25ce3588f407 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 28
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Observation 81c7bd42-62c1-4ad0-bf27-41894dae04f3 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Matrix-game 2.0: An open-source real-time and streaming interactive world model
Reference 29
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Observation 480e4475-a90f-4c28-95bc-dc7cda679df1 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 30
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Observation 91031657-02b9-4966-94f3-49e0057c0a39 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 31
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Observation e9325dff-8dc9-4c71-8933-5c51966a33a6 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model
Reference 32
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Observation f4cca5eb-aba1-4ae3-90b0-8c67214f67af · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Jiang, Y
Reference 33
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Observation eb585aa5-4824-4009-977d-9045ced6e6c7 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Kanervisto, D
Reference 34
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Observation 175ff19d-b6b5-4e42-952d-96619163f0af · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 35
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Observation 23a7644f-6f4a-4f26-a5ee-772ab0fa9d0e · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 36
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Observation e1bfad63-a2bb-4956-afb3-7660dfe0715b · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines HunyuanVideo: A Systematic Framework For Large Video Generative Models
Reference 37
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Observation ebc9c69e-16c7-4122-8d74-b3815cd71b7e · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 38
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Observation a566758f-8429-4cbc-8ebb-ec5f6dd59cdc · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 39
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Observation 8847b4e6-0cce-4cb7-91ab-812e2362823d · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 40
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Observation f4bd90e9-775d-4a87-8aa3-e91eb032600a · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 41
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Observation b10138ff-d7fb-4379-89c7-b66232631c97 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 42
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Observation 8b38311d-4f41-4509-9eba-e77b903567c1 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 43
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Observation 5ab7b2f7-fdab-4306-bfb5-2be7a184d0ec · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Liang, L
Reference 44
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Observation 06855c3e-257f-4c10-aec2-f097e4342a7c · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 45
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Observation f14a3340-3208-47b1-8469-e59f519dcae0 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 46
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Observation 529e2ac7-a649-414c-84dc-d97d0650b876 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
Reference 47
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Observation 581c4ca2-5d86-4495-920e-3c461942b908 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 48
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Observation 98676477-796b-4398-8153-7540992a4e05 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 49
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Observation ec86e4c2-8cb8-44b7-9d44-17daee39da3e · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 50
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Observation bb5291be-1c1c-48b2-b712-0b9430fdbbff · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 51
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Observation d85beff6-00ee-4a68-b5a5-45a3b59b3233 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Yume: An Interactive World Generation Model
Reference 52
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Observation 1c652987-8ed7-4ac8-8f19-ef8e5ed6f1a0 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Menapace, S
Reference 53
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Observation 87d71515-e966-4b25-8a9f-439e0b9a4335 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Menapace, S
Reference 54
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Observation 177b1472-6445-408e-b3f4-96e2242322ab · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Menapace, A
Reference 55
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Observation 378acc6a-05a0-4978-8138-a3abb3a11a58 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 56
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Observation 29d0d4f7-77c2-431b-90e5-77c8443a447c · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines WorldPack: Dynamic Frame Compression for Long-context Video World Modeling
Reference 57
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Observation 2ce7801e-93c6-4d92-aa45-99a9f487a5c7 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Parker-Holder and S
Reference 58
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Observation e4a2e4c1-aa13-4fe7-ab4a-153140bc83d6 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Peebles and S
Reference 59
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Observation 28a918b2-a43a-4cb2-9198-4794f9e88c64 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 60
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Observation 77e69001-15a1-49ef-b35e-f8e3bb4cc69a · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 61
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Observation 1c504a0d-9c4d-4885-bafc-c6bd5f274b74 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Rombach, A
Reference 62
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Observation 75e4fdb6-c44d-4a78-9364-16608a88b11f · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Savov, N
Reference 63
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Observation c7e27bc1-e479-4685-8cca-1d649ffd8342 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines From Virtual Games to Real-World Play
Reference 64
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Observation e69b5409-1520-42b8-a2f7-9495a29d1941 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 65
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Observation d9e630b9-7d81-4840-93b5-38d53b9c8ec6 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Reference 66
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Observation 22626265-9b60-4284-a5dd-f2d4e3dd45a0 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Valevski, Y
Reference 67
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Observation 95749d38-e434-408d-b28d-e6d54b96e846 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Wan: Open and Advanced Large-Scale Video Generative Models
Reference 68
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Observation 342ec357-9dd8-41c1-88b0-b7eee42d080a · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 69
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Observation 24cc2f2b-66bb-40dc-b417-0c1978b580b6 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 70
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Observation 705c7d22-eaaf-4804-b38c-4a7d3e977a21 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Emu3: Next-Token Prediction is All You Need
Reference 71
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Observation 933cb8f5-7d7b-4ab4-8aee-039d6fb8974b · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines ReactiveGWM: Steering NPC in Reactive Game World Models
Reference 72
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From Pixels to States: Rethinking Interactive World Models as Game Engines Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
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From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 74
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Observation cb1be0d7-326c-4df3-92ca-1544e8a006fb · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Video models are zero-shot learners and reasoners
Reference 75
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Observation d49ccc1d-6412-441a-a481-94fee4464a0d · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 76
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Observation e535f69e-7344-4046-b0ca-091f5281bb33 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 77
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Observation 78037c01-9c07-4267-98ca-a2ea5ec1b936 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Xiang, J
Reference 78
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Observation c28c1fa7-0354-4fee-99c0-b44fe6ecfbd0 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Xiang, Y
Reference 79
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Observation fcc5c7dc-6a63-45cd-8375-049ad20cf3b3 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Pandora: Towards General World Model with Natural Language Actions and Video States
Reference 80
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Observation 2d4c053a-7e19-415f-add5-578bba0f2e74 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 81
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Observation 69a76928-7444-4f58-aa9f-99bbc9f98b01 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 82
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Observation ab368de1-0882-48dd-9234-34d0e8d56de3 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
Reference 83
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From Pixels to States: Rethinking Interactive World Models as Game Engines CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation
Reference 84
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Observation f113fc09-0b82-4958-989e-6f64e8927f4f · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 85
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Observation ccbdacf6-0a10-47e4-bf11-c05b4e9a7ad5 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 86
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Observation 99d75e86-3dc5-430f-86cf-3f4c9a724195 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 87
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From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 88
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Observation 1a96a60c-2889-4571-9a7f-de53b489e061 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 89
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From Pixels to States: Rethinking Interactive World Models as Game Engines A Survey of Interactive Generative Video
Reference 90
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From Pixels to States: Rethinking Interactive World Models as Game Engines Position: Interactive Generative Video as Next-Generation Game Engine
Reference 91
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From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 92
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Observation e8ec0324-10d3-4169-84d3-09f2aa3caf60 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 93
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Observation f51e57f5-e529-4dfc-8d89-8c65f4056a7d · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 94
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Observation 8c79b8bc-2c02-4bdc-bea8-bfb4e9c8ca49 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work
Reference 95
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Observation 31fabe4d-4960-40c3-bb0c-a9a0ce59261e · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Zhang, B
Reference 96
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Observation 12dab280-cd3c-4fbc-a66e-85d4b96c0724 · outbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Zhang, S
Reference 97
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From Pixels to States: Rethinking Interactive World Models as Game Engines TinyHistory: Lightweight Video History Embeddings via Two-Stage Context Learning
Reference 98
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From Pixels to States: Rethinking Interactive World Models as Game Engines Zhang, Z
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From Pixels to States: Rethinking Interactive World Models as Game Engines MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
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StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation From Pixels to States: Rethinking Interactive World Models as Game Engines
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