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Paper Citation Record · LEDGER

From Pixels to States: Rethinking Interactive World Models as Game Engines

As of 10 August 2026, this Paper Citation Record lists 100 of 115 outbound references and 1 inbound Pith citation observation for arXiv:2607.14076.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.14076 v1

Coverage vector

measured 100 of 115 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-02T02:52:21.297924Z

measured 101 of 101 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-07-30T22:05:36.690030Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

100 of 115 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved100
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 81cec7f7-0311-48c9-8727-ca239876d26e · outbound

This paper cites Alonso, A.

From Pixels to States: Rethinking Interactive World Models as Game Engines Alonso, A

Reference 1

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no resolver link, observed 2026-08-02T02:52:12.237750Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:12.237750Z digest=sha256:22ef03a27bd8b879c15678e13a5f53672bb63f1b358c6722b4020c4444103bba

Observation bc78c16a-01e7-47c2-a511-79f25105971a · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 2

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:12.393089Z digest=sha256:540413c06a6854af93da9ce8bc95b73dc41037612295eae7ec8c3a6f1e2e1fe9

Observation 4166db1a-2209-4d0a-9a50-5a6718ae33b9 · outbound

This paper cites Brooks, B.

From Pixels to States: Rethinking Interactive World Models as Game Engines Brooks, B

Reference 3

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:12.499369Z digest=sha256:9deb54f855b730b447503886eef1695f9dc06067b4c05ae3754bacf9b57acc83

Observation f7ac71f0-e01e-4c5b-98d9-fc014b267dc5 · outbound

This paper cites Bruce, M.

From Pixels to States: Rethinking Interactive World Models as Game Engines Bruce, M

Reference 4

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no resolver link, observed 2026-08-02T02:52:12.566699Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:12.566699Z digest=sha256:8674855f20c679fab6e5175a6adf1269582f3370f9a2fd4583ab6c0615a39784

Observation caa48987-ff0c-463e-a487-4d658a86ce30 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 5

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no resolver link, observed 2026-08-02T02:52:12.628686Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:12.628686Z digest=sha256:674e231e2551d1af8566b87addee2461c8a1e85d83ffb9591a9b6312fb28d884

Observation fac2c651-b238-4605-99af-2efe92ab61e6 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 6

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no resolver link, observed 2026-08-02T02:52:12.683331Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:12.683331Z digest=sha256:1fb097f3c1b9ef5c60ae731ddc0d4ebf92cf25c3917971a39dbbf16c957493c6

Observation c59936a2-ef29-4e1d-9b64-bda680cd4c96 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 7

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no resolver link, observed 2026-08-02T02:52:12.924152Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:12.924152Z digest=sha256:7a3067ff814e8d55d262f6f9b2983f4e8dd92a1b95c82e779c9608a9ef9d044e

Observation 5b2ab148-561b-4ae4-96ba-c744b9f324a9 · outbound

This paper cites Recurrent Autoregressive Diffusion: Global Memory Meets Local Attention.

From Pixels to States: Rethinking Interactive World Models as Game Engines Recurrent Autoregressive Diffusion: Global Memory Meets Local Attention

Reference 8

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no resolver link, observed 2026-08-02T02:52:13.002786Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.002786Z digest=sha256:f83424e0633902b9e4aeb7d4f1f9557d57245a3e89b8dc5025f77eb11dac984f

Observation 789c825b-f340-4efa-918c-997ed70c3720 · outbound

This paper cites Cheng, Y.

From Pixels to States: Rethinking Interactive World Models as Game Engines Cheng, Y

Reference 9

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no resolver link, observed 2026-08-02T02:52:13.087675Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.087675Z digest=sha256:e509b6a6dbac61215cdd590ccf612bd7c64c224fe758525d60fde9bc6f854d78

Observation a97840f7-edb5-4c4a-8299-6f7459ad08de · outbound

This paper cites Chiappa, S.

From Pixels to States: Rethinking Interactive World Models as Game Engines Chiappa, S

Reference 10

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.151608Z digest=sha256:6fff5dccc56445d8467a701215d02b90471c13185c5a1afab9758b6459200c75

Observation ec960766-4465-4792-9659-1025c6ed3e42 · outbound

This paper cites Quevedo, Q.

From Pixels to States: Rethinking Interactive World Models as Game Engines Quevedo, Q

Reference 11

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no resolver link, observed 2026-08-02T02:52:13.235134Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.235134Z digest=sha256:5214d33f0995e6d861c797ab0979404debd3ce54d4c7f9de22e7cf344d653961

Observation d395fa46-8f63-4ffc-86d6-2962cb4baa7f · outbound

This paper cites Emerging Properties in Unified Multimodal Pretraining.

From Pixels to States: Rethinking Interactive World Models as Game Engines Emerging Properties in Unified Multimodal Pretraining

Reference 12

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no resolver link, observed 2026-08-02T02:52:13.279218Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.279218Z digest=sha256:71c0d09e9aec05daba29d5fd6e1e2b23ffd1d3b5b20b16f6c9ca3fb8417540a7

Observation a0b39f08-78b3-4d60-8dd4-bc9eabeb094b · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 13

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no resolver link, observed 2026-08-02T02:52:13.365083Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.365083Z digest=sha256:d4875feade4b03eaf67908f5515583656fcb40f8aa993f5be55b37c2ebbd841b

Observation 1ca7bb77-7aef-4653-be84-622b2c754f48 · outbound

This paper cites Esser, S.

From Pixels to States: Rethinking Interactive World Models as Game Engines Esser, S

Reference 14

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no resolver link, observed 2026-08-02T02:52:13.461813Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.461813Z digest=sha256:ec353db1f7e87a59de13aff784b8a55c020f2dceb7b28653e5cf2693964ed860

Observation 1af76350-740c-44a1-bae6-9d3815cac97b · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 15

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.542902Z digest=sha256:1c7c993569d7b1cfef1e3484401fc71d76890a563e304db650c24401ccc5ef5b

Observation abf39bd8-303f-419e-84d0-deaff7540b0b · outbound

This paper cites Garcin, T.

From Pixels to States: Rethinking Interactive World Models as Game Engines Garcin, T

Reference 16

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no resolver link, observed 2026-08-02T02:52:13.612398Z

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source=pdf_text observed=2026-08-02T02:52:13.612398Z digest=sha256:36899b2a71eb6afb892fd17200a034d4846f30d8d8bd0c3416207097e734e598

Observation 2f3232bb-e9fd-4054-9fcf-2ee14267574e · outbound

This paper cites Garrido, T.

From Pixels to States: Rethinking Interactive World Models as Game Engines Garrido, T

Reference 17

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.679550Z digest=sha256:fb27d35b07ca54de95df334ac528a8ef1c2b58e694b8a0f9a14c6fbed47ab8fe

Observation d311470a-22cb-498d-b8e2-adcb5ef13f11 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 18

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no resolver link, observed 2026-08-02T02:52:13.716336Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.716336Z digest=sha256:450450b4150b56a6b2e8765ed39e1dfc317f7b5a53d98b78e73a21fa1dc289e6

Observation 7deb2391-37e8-4265-97d2-1639612bbb81 · outbound

This paper cites MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft.

From Pixels to States: Rethinking Interactive World Models as Game Engines MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft

Reference 19

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no resolver link, observed 2026-08-02T02:52:13.792620Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.792620Z digest=sha256:8664ad43e83e321ce51ca288c1ba85c8e7ee306a2cbbbf2c44f40d08b7f4888a

Observation 5b6998fa-c6cc-46de-8ca3-24e1f57812af · outbound

This paper cites EgoCS-400K: An Egocentric Gameplay Dataset for World Models.

From Pixels to States: Rethinking Interactive World Models as Game Engines EgoCS-400K: An Egocentric Gameplay Dataset for World Models

Reference 20

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no resolver link, observed 2026-08-02T02:52:13.861908Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.861908Z digest=sha256:572d3817af5aae0d4198e1a5a6f74f56262aff97314b779e6de18f4c38e5ee71

Observation b6c7ac1f-6ebe-45e8-8fcc-f63f1623f874 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 21

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no resolver link, observed 2026-08-02T02:52:13.919456Z

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source=pdf_text observed=2026-08-02T02:52:13.919456Z digest=sha256:89cd0d2e36caa7adbacbdec8c6ed88366907d5cdfb9d7021b7188a242bd6ee8e

Observation 7f63638a-010c-45de-bac9-1aebf6c3a28d · outbound

This paper cites World Models.

From Pixels to States: Rethinking Interactive World Models as Game Engines World Models

Reference 22

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no resolver link, observed 2026-08-02T02:52:13.977499Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:13.977499Z digest=sha256:776af853e5e2706ba7a923e4493e9b2b26cde6b6f4b396ba339e38d556f7aaa7

Observation a27b2e9f-038e-4e76-90e6-63f329de41cd · outbound

This paper cites LTX-2: Efficient Joint Audio-Visual Foundation Model.

From Pixels to States: Rethinking Interactive World Models as Game Engines LTX-2: Efficient Joint Audio-Visual Foundation Model

Reference 23

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no resolver link, observed 2026-08-02T02:52:14.035361Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.035361Z digest=sha256:33d490e7438cffb2dcbd676e98cb926455253f57381bc8e2cbb571c8b0133258

Observation 09d22189-2a99-415b-a83f-a713ab01c7be · outbound

This paper cites Hafner, T.

From Pixels to States: Rethinking Interactive World Models as Game Engines Hafner, T

Reference 24

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no resolver link, observed 2026-08-02T02:52:14.092714Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.092714Z digest=sha256:9ec9867da29e98b7b553d2b9ac68fea54fef4ecc8044fb57dc8343723bf9db09

Observation 9d1b85a3-7540-4042-8c0f-fedd55226704 · outbound

This paper cites Hafner, J.

From Pixels to States: Rethinking Interactive World Models as Game Engines Hafner, J

Reference 25

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no resolver link, observed 2026-08-02T02:52:14.146930Z

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source=pdf_text observed=2026-08-02T02:52:14.146930Z digest=sha256:cedfc099569f1be35e3197d48f00ec850e420424a2f01e084fc7aac6269ba9cc

Observation 9d8f82bc-0952-4273-9283-cba676aa99c3 · outbound

This paper cites Training Agents Inside of Scalable World Models.

From Pixels to States: Rethinking Interactive World Models as Game Engines Training Agents Inside of Scalable World Models

Reference 26

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no resolver link, observed 2026-08-02T02:52:14.199804Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.199804Z digest=sha256:2da4f8dbc0b7d35f7b69b189acef4875fda1668043ed4138f7db7d166aa68004

Observation 3a4cf47c-d47a-47c1-888d-5d1d8e3f6173 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 27

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no resolver link, observed 2026-08-02T02:52:14.259588Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.259588Z digest=sha256:cb4b0336c25b819b1ccaf3ae70080cd6717a669c4c3344d708ac4a46d7888ced

Observation 371422bd-72dd-4616-9ad0-25ce3588f407 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 28

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no resolver link, observed 2026-08-02T02:52:14.317702Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.317702Z digest=sha256:be7fe2bff08872ea827fbfe683d2c5f5300acba7efcf18a68c5496c333d1f6b1

Observation 81c7bd42-62c1-4ad0-bf27-41894dae04f3 · outbound

This paper cites Matrix-game 2.0: An open-source real-time and streaming interactive world model.

From Pixels to States: Rethinking Interactive World Models as Game Engines Matrix-game 2.0: An open-source real-time and streaming interactive world model

Reference 29

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no resolver link, observed 2026-08-02T02:52:14.357819Z

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source=pdf_text observed=2026-08-02T02:52:14.357819Z digest=sha256:e7d2ee6ce7267f9995b632e00bb72407dc34c70b65d628abd8c333f191d056c3

Observation 480e4475-a90f-4c28-95bc-dc7cda679df1 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 30

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no resolver link, observed 2026-08-02T02:52:14.416101Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.416101Z digest=sha256:e3132cb6e97cfe99c89a1dbf5073d3a4d1be05d0ae0e4d5807070be14880989d

Observation 91031657-02b9-4966-94f3-49e0057c0a39 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 31

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no resolver link, observed 2026-08-02T02:52:14.476516Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.476516Z digest=sha256:abf6eec895dfee3b0caa86d1c2cda3b97f253af39c2b467764bd0c244c22ec4b

Observation e9325dff-8dc9-4c71-8933-5c51966a33a6 · outbound

This paper cites InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model.

From Pixels to States: Rethinking Interactive World Models as Game Engines InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model

Reference 32

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no resolver link, observed 2026-08-02T02:52:14.533857Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.533857Z digest=sha256:d5cf42c9f2c1823e39923607fadc484197166ff76ebad6e0908283cfb2811b98

Observation f4cca5eb-aba1-4ae3-90b0-8c67214f67af · outbound

This paper cites Jiang, Y.

From Pixels to States: Rethinking Interactive World Models as Game Engines Jiang, Y

Reference 33

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no resolver link, observed 2026-08-02T02:52:14.579845Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.579845Z digest=sha256:cff0d9ff1b4c22e2911b8e21db8ca1813481804da2f68a941180898e5a12cb16

Observation eb585aa5-4824-4009-977d-9045ced6e6c7 · outbound

This paper cites Kanervisto, D.

From Pixels to States: Rethinking Interactive World Models as Game Engines Kanervisto, D

Reference 34

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no resolver link, observed 2026-08-02T02:52:14.625427Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.625427Z digest=sha256:926bef0b9858b1a9c2c5e1942e5a1ae2a64fca9c8410e0149ce5ca87356be29c

Observation 175ff19d-b6b5-4e42-952d-96619163f0af · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 35

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no resolver link, observed 2026-08-02T02:52:14.683406Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.683406Z digest=sha256:9773b8e6b4a80be32860615793dc767aa203fc8b0e69e2bc7524fcc35d6086e1

Observation 23a7644f-6f4a-4f26-a5ee-772ab0fa9d0e · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 36

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no resolver link, observed 2026-08-02T02:52:14.741635Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.741635Z digest=sha256:4ed76cd1ce4d4d0194100798f7a076e4b57d791290628e3024f67fd3904fe304

Observation e1bfad63-a2bb-4956-afb3-7660dfe0715b · outbound

This paper cites HunyuanVideo: A Systematic Framework For Large Video Generative Models.

From Pixels to States: Rethinking Interactive World Models as Game Engines HunyuanVideo: A Systematic Framework For Large Video Generative Models

Reference 37

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no resolver link, observed 2026-08-02T02:52:14.806786Z

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source=pdf_text observed=2026-08-02T02:52:14.806786Z digest=sha256:7e6735c93a86739608963c34a2deddde44a6ac70c302ebddc1ed6b429e18ab44

Observation ebc9c69e-16c7-4122-8d74-b3815cd71b7e · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 38

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no resolver link, observed 2026-08-02T02:52:14.872550Z

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source=pdf_text observed=2026-08-02T02:52:14.872550Z digest=sha256:582c7e0b2f36cd8fcf82b44e2235256e2163997f828661f43c585169568f8fe7

Observation a566758f-8429-4cbc-8ebb-ec5f6dd59cdc · outbound

This paper cites Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition.

From Pixels to States: Rethinking Interactive World Models as Game Engines Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 39

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source=pdf_text observed=2026-08-02T02:52:14.930416Z digest=sha256:2ea7697f6ac9b68d935453212fcbdf015d8af79c4168c56a8f912b8cf8e859c0

Observation 8847b4e6-0cce-4cb7-91ab-812e2362823d · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 40

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no resolver link, observed 2026-08-02T02:52:14.987403Z

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Observation f4bd90e9-775d-4a87-8aa3-e91eb032600a · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 41

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source=pdf_text observed=2026-08-02T02:52:15.035570Z digest=sha256:50910e58a6071808dbe1fa4fb59b3f4c47dbc8d6604d81b516793d637a5eceb5

Observation b10138ff-d7fb-4379-89c7-b66232631c97 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 42

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source=pdf_text observed=2026-08-02T02:52:15.092904Z digest=sha256:a431e7f8dbbb7ffd511ef4f693e634672e7972fdde57bb50acb182b27fefadd9

Observation 8b38311d-4f41-4509-9eba-e77b903567c1 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 43

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source=pdf_text observed=2026-08-02T02:52:15.149858Z digest=sha256:0fb56873d1a2dc0cc17a216205bd3db30818410c8c34a55a961abf52dae59c02

Observation 5ab7b2f7-fdab-4306-bfb5-2be7a184d0ec · outbound

This paper cites Liang, L.

From Pixels to States: Rethinking Interactive World Models as Game Engines Liang, L

Reference 44

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source=pdf_text observed=2026-08-02T02:52:15.198660Z digest=sha256:ad9d6e28d821896e6f86cea1f2d4ed159c59a8cc25f36846b0a9050fc1f87781

Observation 06855c3e-257f-4c10-aec2-f097e4342a7c · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 45

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source=pdf_text observed=2026-08-02T02:52:15.256420Z digest=sha256:3e775312bcaa4ad16414cb28b081ae78d3add6f14ec418fdc7fadfb91899a776

Observation f14a3340-3208-47b1-8469-e59f519dcae0 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 46

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source=pdf_text observed=2026-08-02T02:52:15.314081Z digest=sha256:5c28f562e0135252b2cdac9d2295a9cb851b23188ef9e83d27d29a2beae71fbb

Observation 529e2ac7-a649-414c-84dc-d97d0650b876 · outbound

This paper cites Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends.

From Pixels to States: Rethinking Interactive World Models as Game Engines Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

Reference 47

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source=pdf_text observed=2026-08-02T02:52:15.372254Z digest=sha256:279a9858606d6e9be84ec40a1b6d892fd7dda16a4c862fded88150f9f69705a6

Observation 581c4ca2-5d86-4495-920e-3c461942b908 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 48

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source=pdf_text observed=2026-08-02T02:52:15.428568Z digest=sha256:22d1c0a04e4cf7135d16f11b678c73a9c4742b5586d7a6ce0e4d021e663c4057

Observation 98676477-796b-4398-8153-7540992a4e05 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 49

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source=pdf_text observed=2026-08-02T02:52:15.479138Z digest=sha256:179e4cf8fa7687364e8f1485bdab68415171d790c53bc71f9d4749d5fdc77f8a

Observation ec86e4c2-8cb8-44b7-9d44-17daee39da3e · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 50

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no resolver link, observed 2026-08-02T02:52:15.538857Z

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source=pdf_text observed=2026-08-02T02:52:15.538857Z digest=sha256:9102512fb9f4109a54699236f24ee6f53428ad861abfc70175a34f94f5dbe2f4

Observation bb5291be-1c1c-48b2-b712-0b9430fdbbff · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 51

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source=pdf_text observed=2026-08-02T02:52:15.597879Z digest=sha256:00dc91f4d5c84d1108423cbfcedba214942d10289b15dfee96ee5b4c68e513f6

Observation d85beff6-00ee-4a68-b5a5-45a3b59b3233 · outbound

This paper cites Yume: An Interactive World Generation Model.

From Pixels to States: Rethinking Interactive World Models as Game Engines Yume: An Interactive World Generation Model

Reference 52

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no resolver link, observed 2026-08-02T02:52:15.732618Z

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source=pdf_text observed=2026-08-02T02:52:15.732618Z digest=sha256:344234bd276f721912f5babc93f7e678df9453f2910f117fbefec9f2473cd81f

Observation 1c652987-8ed7-4ac8-8f19-ef8e5ed6f1a0 · outbound

This paper cites Menapace, S.

From Pixels to States: Rethinking Interactive World Models as Game Engines Menapace, S

Reference 53

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source=pdf_text observed=2026-08-02T02:52:15.872523Z digest=sha256:24033fec6e32119ab1eccf500f1f8edc4b889aa3aace2788405a956935a9ab02

Observation 87d71515-e966-4b25-8a9f-439e0b9a4335 · outbound

This paper cites Menapace, S.

From Pixels to States: Rethinking Interactive World Models as Game Engines Menapace, S

Reference 54

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source=pdf_text observed=2026-08-02T02:52:16.002589Z digest=sha256:34795cd9f284ff3245b54e2bc79442a7d9e5940509d7b9c13e5e41d3a8d75c57

Observation 177b1472-6445-408e-b3f4-96e2242322ab · outbound

This paper cites Menapace, A.

From Pixels to States: Rethinking Interactive World Models as Game Engines Menapace, A

Reference 55

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source=pdf_text observed=2026-08-02T02:52:16.134997Z digest=sha256:97ff8bcefb6cf57b2482392ef0d8c27cc447a0f6c4470565bbb71c94da6d7629

Observation 378acc6a-05a0-4978-8138-a3abb3a11a58 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 56

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no resolver link, observed 2026-08-02T02:52:16.211386Z

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source=pdf_text observed=2026-08-02T02:52:16.211386Z digest=sha256:dc20be7c058ec543213105444fb2a8b64fa6c2a859d392eafa05d300b3d2b41e

Observation 29d0d4f7-77c2-431b-90e5-77c8443a447c · outbound

This paper cites WorldPack: Dynamic Frame Compression for Long-context Video World Modeling.

From Pixels to States: Rethinking Interactive World Models as Game Engines WorldPack: Dynamic Frame Compression for Long-context Video World Modeling

Reference 57

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no resolver link, observed 2026-08-02T02:52:16.285758Z

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source=pdf_text observed=2026-08-02T02:52:16.285758Z digest=sha256:54290569851a938458868fcdcb60f86f4cf8dc70b89591eaee59edf6b57ebb26

Observation 2ce7801e-93c6-4d92-aa45-99a9f487a5c7 · outbound

This paper cites Parker-Holder and S.

From Pixels to States: Rethinking Interactive World Models as Game Engines Parker-Holder and S

Reference 58

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source=pdf_text observed=2026-08-02T02:52:16.364129Z digest=sha256:e251a5d6e352be78d09c413eb0e87d4a7708b0d70717d3c2da3b4ee18d485d27

Observation e4a2e4c1-aa13-4fe7-ab4a-153140bc83d6 · outbound

This paper cites Peebles and S.

From Pixels to States: Rethinking Interactive World Models as Game Engines Peebles and S

Reference 59

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source=pdf_text observed=2026-08-02T02:52:16.422348Z digest=sha256:4619f7f79d26fc175de4644cc27f17c4f7045668868277f06b976568c193e460

Observation 28a918b2-a43a-4cb2-9198-4794f9e88c64 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 60

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no resolver link, observed 2026-08-02T02:52:16.516405Z

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source=pdf_text observed=2026-08-02T02:52:16.516405Z digest=sha256:b34ccb9a0216619959478a2abcc7b8ddd7cc17095a0d32a2acd15b6c6a0863a4

Observation 77e69001-15a1-49ef-b35e-f8e3bb4cc69a · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 61

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no resolver link, observed 2026-08-02T02:52:16.677677Z

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source=pdf_text observed=2026-08-02T02:52:16.677677Z digest=sha256:14131b534dab66f1791f4e8eb598cdfba2dfc49364938718108fbc22e39605f6

Observation 1c504a0d-9c4d-4885-bafc-c6bd5f274b74 · outbound

This paper cites Rombach, A.

From Pixels to States: Rethinking Interactive World Models as Game Engines Rombach, A

Reference 62

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no resolver link, observed 2026-08-02T02:52:16.892640Z

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source=pdf_text observed=2026-08-02T02:52:16.892640Z digest=sha256:67e432f088225934762cca84bb9804c1b3167cef8e07e0af6096b315eaf0a355

Observation 75e4fdb6-c44d-4a78-9364-16608a88b11f · outbound

This paper cites Savov, N.

From Pixels to States: Rethinking Interactive World Models as Game Engines Savov, N

Reference 63

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source=pdf_text observed=2026-08-02T02:52:16.980661Z digest=sha256:1bea11056703da87c8396341036185f0363586d5b65df83704ed64bc82ebd69b

Observation c7e27bc1-e479-4685-8cca-1d649ffd8342 · outbound

This paper cites From Virtual Games to Real-World Play.

From Pixels to States: Rethinking Interactive World Models as Game Engines From Virtual Games to Real-World Play

Reference 64

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source=pdf_text observed=2026-08-02T02:52:17.084430Z digest=sha256:f4b0ca6a3ec19a8b918ea424d46964e432fed05a2b39304076f91da1f484b93b

Observation e69b5409-1520-42b8-a2f7-9495a29d1941 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 65

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no resolver link, observed 2026-08-02T02:52:17.198259Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-02T02:52:17.198259Z digest=sha256:126cabe382452f920fc3720ea26ca358c14f29eb68b2ebc8a1254b956602cd0b

Observation d9e630b9-7d81-4840-93b5-38d53b9c8ec6 · outbound

This paper cites SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models.

From Pixels to States: Rethinking Interactive World Models as Game Engines SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Reference 66

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no resolver link, observed 2026-08-02T02:52:17.353614Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-02T02:52:17.353614Z digest=sha256:6b51ff9e14feaaea57b91ed18d3f2fe38cae25970e6f75dd9c339ca8b1cc4624

Observation 22626265-9b60-4284-a5dd-f2d4e3dd45a0 · outbound

This paper cites Valevski, Y.

From Pixels to States: Rethinking Interactive World Models as Game Engines Valevski, Y

Reference 67

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source=pdf_text observed=2026-08-02T02:52:17.438714Z digest=sha256:cc51fed8312bd8ebd93f43c3e886af104588a801d26aacc0a32e259e331c4057

Observation 95749d38-e434-408d-b28d-e6d54b96e846 · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

From Pixels to States: Rethinking Interactive World Models as Game Engines Wan: Open and Advanced Large-Scale Video Generative Models

Reference 68

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source=pdf_text observed=2026-08-02T02:52:17.590050Z digest=sha256:83eaa38aa394fb88ab7bcca36d2b73d5c9bef9aafb402661557996532efa7347

Observation 342ec357-9dd8-41c1-88b0-b7eee42d080a · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 69

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no resolver link, observed 2026-08-02T02:52:17.835363Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-02T02:52:17.835363Z digest=sha256:bcee47edaaa4eb22f8002fbe140c7177fcfd965ca5de032ec5fba3109cdb92fa

Observation 24cc2f2b-66bb-40dc-b417-0c1978b580b6 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 70

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no resolver link, observed 2026-08-02T02:52:17.957971Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:17.957971Z digest=sha256:2e3d4cf968143c0fc5d8be886c76687ee5af8cc85da8cbf89567239e40ebd741

Observation 705c7d22-eaaf-4804-b38c-4a7d3e977a21 · outbound

This paper cites Emu3: Next-Token Prediction is All You Need.

From Pixels to States: Rethinking Interactive World Models as Game Engines Emu3: Next-Token Prediction is All You Need

Reference 71

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no resolver link, observed 2026-08-02T02:52:18.158219Z

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source=pdf_text observed=2026-08-02T02:52:18.158219Z digest=sha256:b7e8000c1a98086494cbb86ca4288c09dd8d6aaed9a557c06dd08f6c580b7709

Observation 933cb8f5-7d7b-4ab4-8aee-039d6fb8974b · outbound

This paper cites ReactiveGWM: Steering NPC in Reactive Game World Models.

From Pixels to States: Rethinking Interactive World Models as Game Engines ReactiveGWM: Steering NPC in Reactive Game World Models

Reference 72

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no resolver link, observed 2026-08-02T02:52:18.226624Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:18.226624Z digest=sha256:e4552bc00ad142782e5f744ea53c8ca4b2c6efd9a61b0ec3d29523ba7bb20374

Observation b196fc1d-9988-4ea6-af74-c1d7062ef16e · outbound

This paper cites Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory.

From Pixels to States: Rethinking Interactive World Models as Game Engines Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

Reference 73

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no resolver link, observed 2026-08-02T02:52:18.303173Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:18.303173Z digest=sha256:8c896463bdd1f17fba73b78ddbe1027212b48a64d8c2f0bde3af348ebd2e8293

Observation d00575aa-e7bb-446c-8c91-3f740dc1ad2a · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 74

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no resolver link, observed 2026-08-02T02:52:18.397460Z

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source=pdf_text observed=2026-08-02T02:52:18.397460Z digest=sha256:708fb76c3558a417278ad476da21f80f3989e4fea2a884a882aafb45f897ad49

Observation cb1be0d7-326c-4df3-92ca-1544e8a006fb · outbound

This paper cites Video models are zero-shot learners and reasoners.

From Pixels to States: Rethinking Interactive World Models as Game Engines Video models are zero-shot learners and reasoners

Reference 75

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no resolver link, observed 2026-08-02T02:52:18.530088Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:18.530088Z digest=sha256:558345f0b4801fd1029645967db255f0ac3fa54cdf7bf8e7314edba3e2094fca

Observation d49ccc1d-6412-441a-a481-94fee4464a0d · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 76

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no resolver link, observed 2026-08-02T02:52:18.620297Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:18.620297Z digest=sha256:4ebd038bf184dbb1b663f015f28aaa59426f33f5380774ddf433ce878ec6b35e

Observation e535f69e-7344-4046-b0ca-091f5281bb33 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 77

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no resolver link, observed 2026-08-02T02:52:18.723502Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:18.723502Z digest=sha256:78f505bd02750bda3bc2e77992005de91ae199233f4696a1d551764f70d95583

Observation 78037c01-9c07-4267-98ca-a2ea5ec1b936 · outbound

This paper cites Xiang, J.

From Pixels to States: Rethinking Interactive World Models as Game Engines Xiang, J

Reference 78

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no resolver link, observed 2026-08-02T02:52:18.881252Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-02T02:52:18.881252Z digest=sha256:a510828308f903f9466596673ac036d592b5d3bdfc27b6ec520b28eef35a7a2d

Observation c28c1fa7-0354-4fee-99c0-b44fe6ecfbd0 · outbound

This paper cites Xiang, Y.

From Pixels to States: Rethinking Interactive World Models as Game Engines Xiang, Y

Reference 79

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unresolved
no resolver link, observed 2026-08-02T02:52:19.004313Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:19.004313Z digest=sha256:d9dfe2b6337452d0aee73f380016ddfce0061c37e662a4deea25d1245980b186

Observation fcc5c7dc-6a63-45cd-8375-049ad20cf3b3 · outbound

This paper cites Pandora: Towards General World Model with Natural Language Actions and Video States.

From Pixels to States: Rethinking Interactive World Models as Game Engines Pandora: Towards General World Model with Natural Language Actions and Video States

Reference 80

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no resolver link, observed 2026-08-02T02:52:19.089018Z

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source=pdf_text observed=2026-08-02T02:52:19.089018Z digest=sha256:167022b34df296696fe2cb225a935040ab56f1c6a6158a40cf614d7051928b9c

Observation 2d4c053a-7e19-415f-add5-578bba0f2e74 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 81

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no resolver link, observed 2026-08-02T02:52:19.167113Z

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source=pdf_text observed=2026-08-02T02:52:19.167113Z digest=sha256:b63d0989c2e3e8ec5d07326f5cd2522fc5ee174f39ad18e4dc11f1317d0b26ee

Observation 69a76928-7444-4f58-aa9f-99bbc9f98b01 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 82

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no resolver link, observed 2026-08-02T02:52:19.251305Z

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Observation ab368de1-0882-48dd-9234-34d0e8d56de3 · outbound

This paper cites ActWorld: From Explorable to Interactive World Model via Action-Aware Memory.

From Pixels to States: Rethinking Interactive World Models as Game Engines ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Reference 83

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Observation 93519aff-85a1-4142-9475-da864e444b75 · outbound

This paper cites CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation.

From Pixels to States: Rethinking Interactive World Models as Game Engines CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation

Reference 84

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Observation f113fc09-0b82-4958-989e-6f64e8927f4f · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 85

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Observation ccbdacf6-0a10-47e4-bf11-c05b4e9a7ad5 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 86

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Observation 99d75e86-3dc5-430f-86cf-3f4c9a724195 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 87

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Observation 9ae307c9-ee20-4ed4-825a-9cac5e323e7a · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 88

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Observation 1a96a60c-2889-4571-9a7f-de53b489e061 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 89

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Observation b5e6919b-5412-4790-868c-86d3a16e8b18 · outbound

This paper cites A Survey of Interactive Generative Video.

From Pixels to States: Rethinking Interactive World Models as Game Engines A Survey of Interactive Generative Video

Reference 90

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Observation c2068470-14c6-48f3-9208-3508cbd7d42f · outbound

This paper cites Position: Interactive Generative Video as Next-Generation Game Engine.

From Pixels to States: Rethinking Interactive World Models as Game Engines Position: Interactive Generative Video as Next-Generation Game Engine

Reference 91

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Observation f63957ed-39f4-48e6-b06c-ed918ed8c910 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 92

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Observation e8ec0324-10d3-4169-84d3-09f2aa3caf60 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 93

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source=pdf_text observed=2026-08-02T02:52:20.268172Z digest=sha256:882a522d3f67e6db89f7cf8942abcabb9c974a28d6ebfcebda7113516ba2f213

Observation f51e57f5-e529-4dfc-8d89-8c65f4056a7d · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 94

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source=pdf_text observed=2026-08-02T02:52:20.413690Z digest=sha256:50aa0bd94775f8d057c12115d6f6328755073c3e1d8706fe6ee69214f7db800e

Observation 8c79b8bc-2c02-4bdc-bea8-bfb4e9c8ca49 · outbound

This paper cites an unresolved cited work.

From Pixels to States: Rethinking Interactive World Models as Game Engines Unresolved cited work

Reference 95

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source=pdf_text observed=2026-08-02T02:52:20.590471Z digest=sha256:19ac91666de26ade0beefb66c82b1146de62e0f8f9d187fea7d4157e1b3d2d65

Observation 31fabe4d-4960-40c3-bb0c-a9a0ce59261e · outbound

This paper cites Zhang, B.

From Pixels to States: Rethinking Interactive World Models as Game Engines Zhang, B

Reference 96

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source=pdf_text observed=2026-08-02T02:52:20.720277Z digest=sha256:2dd4fcd48eb441381adf6d1132c3d599f708a0cf31e498365c76afc5c160693a

Observation 12dab280-cd3c-4fbc-a66e-85d4b96c0724 · outbound

This paper cites Zhang, S.

From Pixels to States: Rethinking Interactive World Models as Game Engines Zhang, S

Reference 97

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source=pdf_text observed=2026-08-02T02:52:20.880668Z digest=sha256:682f65a4d0e0486010d3413797c3fd1d4bec8a4d96321b4e54998c6c237ab7d9

Observation fe40819c-d100-4edd-b877-851b34fc3396 · outbound

This paper cites TinyHistory: Lightweight Video History Embeddings via Two-Stage Context Learning.

From Pixels to States: Rethinking Interactive World Models as Game Engines TinyHistory: Lightweight Video History Embeddings via Two-Stage Context Learning

Reference 98

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source=pdf_text observed=2026-08-02T02:52:21.019902Z digest=sha256:dfa705e49a89af1fa25d1220889923d45466e22055895f54e4e8437315d6431b

Observation 7cafba0c-1875-4b4f-93b2-e873934ca59e · outbound

This paper cites Zhang, Z.

From Pixels to States: Rethinking Interactive World Models as Game Engines Zhang, Z

Reference 99

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source=pdf_text observed=2026-08-02T02:52:21.194698Z digest=sha256:895b8a27bd21759690b5f9541ec77a8b19a15c19c0726855f44d8c39dccd944a

Observation a357498d-905d-409f-bfbb-9cb9e3313398 · outbound

This paper cites MBench: A Comprehensive Benchmark on Memory Capability for Video World Models.

From Pixels to States: Rethinking Interactive World Models as Game Engines MBench: A Comprehensive Benchmark on Memory Capability for Video World Models

Reference 100

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source=pdf_text observed=2026-08-02T02:52:21.297924Z digest=sha256:b5114fa5f41fe89f4013490fa516358402521fe440a807034b312456eac62c93

Pith citing papers

Observation 2315a5bb-67ce-4704-b850-d42947daa753 · inbound

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation cites this paper.

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation From Pixels to States: Rethinking Interactive World Models as Game Engines

Reference 15

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no resolver link, observed 2026-07-30T22:05:36.690030Z

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