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Generalizable Human Gaussians for Sparse View Synthesis

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arxiv 2407.12777 v1 pith:S2KJK2ZS submitted 2024-07-17 cs.CV cs.GR

classification cs.CVcs.GR
keywords humansparsegaussiangeometrymethodsrecentviewsallows
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at interpolating {\em within the training data}, the challenge of generalizing to new scenes and objects from very sparse views persists. Specifically, modeling 3D humans from sparse views presents formidable hurdles due to the inherent complexity of human geometry, resulting in inaccurate reconstructions of geometry and textures. To tackle this challenge, this paper leverages recent advancements in Gaussian Splatting and introduces a new method to learn generalizable human Gaussians that allows photorealistic and accurate view-rendering of a new human subject from a limited set of sparse views in a feed-forward manner. A pivotal innovation of our approach involves reformulating the learning of 3D Gaussian parameters into a regression process defined on the 2D UV space of a human template, which allows leveraging the strong geometry prior and the advantages of 2D convolutions. In addition, a multi-scaffold is proposed to effectively represent the offset details. Our method outperforms recent methods on both within-dataset generalization as well as cross-dataset generalization settings.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    A feed-forward network predicts per-SMPL-X-vertex 3D Gaussians in canonical space from multi-view RGB images, enabling single-pass reconstruction and real-time animation via linear blend skinning.

  2. Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting

    cs.CV 2026-04 conditional novelty 6.0 of 10

    A feed-forward transformer predicts SMPL-X vertex-aligned 3D Gaussians in a canonical T-pose, enabling real-time animation by linear blend skinning without per-frame network inference.

  3. Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

    cs.GR 2025-08 conditional novelty 5.0 of 10

    A feed-forward pipeline predicts 3D human Gaussian splats from two input images (front and back) in 190 ms, using a DUSt3R-style point cloud predictor with extra side-view heads, nearest-neighbor color warping, and a ...

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