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Dense Depth Priors for Neural Radiance Fields from Sparse Input Views
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Neural radiance fields (NeRF) encode a scene into a neural representation that enables photo-realistic rendering of novel views. However, a successful reconstruction from RGB images requires a large number of input views taken under static conditions - typically up to a few hundred images for room-size scenes. Our method aims to synthesize novel views of whole rooms from an order of magnitude fewer images. To this end, we leverage dense depth priors in order to constrain the NeRF optimization. First, we take advantage of the sparse depth data that is freely available from the structure from motion (SfM) preprocessing step used to estimate camera poses. Second, we use depth completion to convert these sparse points into dense depth maps and uncertainty estimates, which are used to guide NeRF optimization. Our method enables data-efficient novel view synthesis on challenging indoor scenes, using as few as 18 images for an entire scene.
Forward citations
Cited by 2 Pith papers
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RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
RDG-GS combines refined monocular depth priors, a relative depth similarity loss, and adaptive point densification to improve sparse-view 3D Gaussian Splatting rendering.
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Reliability-Aware Monocular Depth Supervision for Sparse-View Neural Reconstruction
Masked monocular depth supervision improves Splatfacto PSNR and RMSE on sparse KITTI views by selecting low-photometric-error regions, while Mip-NeRF-360 gains little and object-centric scenes trade geometry for worse...
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