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CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

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arxiv 2404.09458 v1 pith:SDINWMM2 submitted 2024-04-15 cs.CV cs.GR

classification cs.CVcs.GR
keywords gaussianprimitivesrepresentationscenecompgssplattingcompactcompactness
verification ladder T0 review T1 audit T2 compute T3 formal
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Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. NeRF Is a Valuable Assistant for 3D Gaussian Splatting

    cs.CV 2025-07 conditional novelty 6.0 of 10

    NeRF-GS jointly optimizes a NeRF and a 3D Gaussian Splatting model in one scene, using shared features, residual corrections, and mutual loss constraints to beat both standalone methods.

  2. PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting

    cs.CV 2025-06 conditional novelty 6.0 of 10

    PointGS improves few-shot 3D Gaussian splatting by fusing multi-view image features per 3D point and refining them with a neighbor-attention network before decoding Gaussian colors.

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