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R-MADDPG for Partially Observable Environments and Limited Communication

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arxiv 2002.06684 v2 pith:SGYGQUZF submitted 2020-02-16 cs.MA cs.AI

classification cs.MAcs.AI
keywords communicationmultiagentagentslimitedobservableresourcecoordinationframework
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There are several real-world tasks that would benefit from applying multiagent reinforcement learning (MARL) algorithms, including the coordination among self-driving cars. The real world has challenging conditions for multiagent learning systems, such as its partial observable and nonstationary nature. Moreover, if agents must share a limited resource (e.g. network bandwidth) they must all learn how to coordinate resource use. This paper introduces a deep recurrent multiagent actor-critic framework (R-MADDPG) for handling multiagent coordination under partial observable set-tings and limited communication. We investigate recurrency effects on performance and communication use of a team of agents. We demonstrate that the resulting framework learns time dependencies for sharing missing observations, handling resource limitations, and developing different communication patterns among agents.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Networked Agents in the Dark: Team Value Learning under Partial Observability

    cs.LG 2025-01 conditional novelty 6.0 of 10

    DNA-MARL lets agents with only local observations cooperate by running consensus on value targets and parameters, outperforming prior networked-agent methods and approaching centralized-training performance.

  2. Value-Aware Prediction for Robust Multi-Agent Coordination Under Communication Loss

    cs.MA 2026-07 conditional novelty 4.0 of 10

    Advantage-weighted NLL for observation imputation in MARL prevents performance collapse under high communication loss in 3 of 5 MPE tasks.

  3. Towards Fault Tolerance in Multi-Agent Reinforcement Learning

    cs.LG 2024-11 conditional novelty 4.0 of 10

    A fault-tolerant MARL method using attention in actor and critic networks plus per-module prioritized experience replay improves team performance when agents suddenly fail.

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