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Rigid Body Dynamic Simulation with Line and Surface Contact

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arxiv 2010.02291 v2 pith:SJXFMSYT submitted 2020-10-05 cs.RO

Rigid Body Dynamic Simulation with Line and Surface Contact

classification cs.RO
keywords contactpointlinesurfacesimulationdynamicequivalentapproach
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we develop a principled method to model line and surface contact with point contact (we call this point, equivalent contact point) that is consistent with physics-based models of surface (line) contact. Assuming that the set of contact points form a convex set, we solve the contact detection and dynamic simulation step simultaneously by formulating the problem as a mixed nonlinear complementarity problem. This allows us to simultaneously compute the equivalent contact point as well as the wrenches (forces and moments) at the equivalent contact point (consistent with the friction model) along with the configuration and velocities of the rigid objects. Furthermore, we prove that the contact constraints of no inter-penetration between the objects is also satisfied. We present a geometrically implicit time-stepping scheme for dynamic simulation for contacts between two bodies with convex contact area, which includes line contact and surface contact. We prove that for surface and line contact, for any value of the velocity of center of mass of the object, there is a unique solution for contact point and contact wrench that satisfies the discrete-time equations of motion. Simulation examples are shown to demonstrate the validity of our approach and show that with our approach we can seamlessly transition between point, line, and surface contact.

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