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Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?

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arxiv 2405.17719 v3 pith:T2KWKCMI submitted 2024-05-28 cs.CV

classification cs.CV
keywords egovlmsmodelsegocentrichand-objectinteractionsnounsobjectiveperformance
verification ladder T0 review T1 audit T2 compute T3 formal
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Egocentric video-language pretraining is a crucial step in advancing the understanding of hand-object interactions in first-person scenarios. Despite successes on existing testbeds, we find that current EgoVLMs can be easily misled by simple modifications, such as changing the verbs or nouns in interaction descriptions, with models struggling to distinguish between these changes. This raises the question: Do EgoVLMs truly understand hand-object interactions? To address this question, we introduce a benchmark called EgoHOIBench, revealing the performance limitation of current egocentric models when confronted with such challenges. We attribute this performance gap to insufficient fine-grained supervision and the greater difficulty EgoVLMs experience in recognizing verbs compared to nouns. To tackle these issues, we propose a novel asymmetric contrastive objective named EgoNCE++. For the video-to-text objective, we enhance text supervision by generating negative captions using large language models or leveraging pretrained vocabulary for HOI-related word substitutions. For the text-to-video objective, we focus on preserving an object-centric feature space that clusters video representations based on shared nouns. Extensive experiments demonstrate that EgoNCE++ significantly enhances EgoHOI understanding, leading to improved performance across various EgoVLMs in tasks such as multi-instance retrieval, action recognition, and temporal understanding. Our code is available at https://github.com/xuboshen/EgoNCEpp.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?

    cs.CV 2026-07 conditional novelty 6.5 of 10

    Hand-object masked training and an HOI-dynamics-aware decoder yield more balanced cue-specific action recognition on a new inpainted DEHOI testbed and transfer to object-state and robot-manipulation tasks.

  2. LAVIFT: Latent-Action-Guided Vision Fine-Tuning for Surgical Interaction Recognition

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Latent-action modeling (inverse dynamics plus forward world model) with a patch-level anti-collapse regularizer improves surgical action-triplet recognition and makes encoder change features land more on instrument-ti...

  3. THOR: Thermal-guided Hand-Object Reasoning via Adaptive Vision Sampling

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A thermal-guided adaptive sampling system cuts RGB video data by roughly 97% while keeping hand-activity recognition F1 around 95%, comparable to processing all frames.

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