REVIEW
Texture- and Shape-based Adversarial Attacks for Overhead Image Vehicle Detection
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Detecting vehicles in aerial images is difficult due to complex backgrounds, small object sizes, shadows, and occlusions. Although recent deep learning advancements have improved object detection, these models remain susceptible to adversarial attacks (AAs), challenging their reliability. Traditional AA strategies often ignore practical implementation constraints. Our work proposes realistic and practical constraints on texture (lowering resolution, limiting modified areas, and color ranges) and analyzes the impact of shape modifications on attack performance. We conducted extensive experiments with three object detector architectures, demonstrating the performance-practicality trade-off: more practical modifications tend to be less effective, and vice versa. We release both code and data to support reproducibility at https://github.com/humansensinglab/texture-shape-adversarial-attacks.
Discussion (0). Sign in to comment.