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ClutterGen: A Cluttered Scene Generator for Robot Learning

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arxiv 2407.05425 v2 pith:TGFNERIH submitted 2024-07-07 cs.RO

classification cs.RO
keywords cluttergenscenesclutteredlearningrobotdiversitygeneratorobject
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We introduce ClutterGen, a physically compliant simulation scene generator capable of producing highly diverse, cluttered, and stable scenes for robot learning. Generating such scenes is challenging as each object must adhere to physical laws like gravity and collision. As the number of objects increases, finding valid poses becomes more difficult, necessitating significant human engineering effort, which limits the diversity of the scenes. To overcome these challenges, we propose a reinforcement learning method that can be trained with physics-based reward signals provided by the simulator. Our experiments demonstrate that ClutterGen can generate cluttered object layouts with up to ten objects on confined table surfaces. Additionally, our policy design explicitly encourages the diversity of the generated scenes for open-ended generation. Our real-world robot results show that ClutterGen can be directly used for clutter rearrangement and stable placement policy training.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Exploring Flexible Scenario Generation in Godot Simulator

    cs.AI 2024-12 reject novelty 4.0 of 10

    A prototype pipeline reconstructs road scenes in the Godot game engine from images, with an unvalidated STL-based method to constrain road modifications.

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