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Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation

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arxiv 2001.04947 v3 pith:TJ6EBWRB submitted 2020-01-14 cs.GR cs.CV

classification cs.GRcs.CV
keywords humanvideoneuraldetailsdynamicfine-scalefirstlearning
verification ladder T0 review T1 audit T2 compute T3 formal
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Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image translation problem in 2D screen space, which leads to artifacts such as over-smoothing, missing body parts, and temporal instability of fine-scale detail, such as pose-dependent wrinkles in the clothing. In this paper, we propose a novel human video synthesis method that approaches these limiting factors by explicitly disentangling the learning of time-coherent fine-scale details from the embedding of the human in 2D screen space. More specifically, our method relies on the combination of two convolutional neural networks (CNNs). Given the pose information, the first CNN predicts a dynamic texture map that contains time-coherent high-frequency details, and the second CNN conditions the generation of the final video on the temporally coherent output of the first CNN. We demonstrate several applications of our approach, such as human reenactment and novel view synthesis from monocular video, where we show significant improvement over the state of the art both qualitatively and quantitatively.

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